THPS 1+2 Suggestions

The following is a repository of user suggestions for the upcoming Tony Hawk’s Pro Skater 1+2 video game that have been submitted via our Discord Channel.

Our ultimate goal is to curate the best suggestions posted here and feature them with the hope that Vicarious Visions will read them and take them into consideration.

Have a suggestion you’d like to see included? Visit our Discord Channel to submit your suggestion!

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Detailed Description: In the original games when you were in a stopped position either from braking or coming up after bailing – you would be able to skate and immediately brake moments after moving. This gives you proper control of your skater and allows you to direct your skater far…

Detailed Description: Keep the game campaigns and progression for THPS 1 and THPS 2 separate. This suggestion comes from the worry of emulating 2X where the THPS2 campaign must be completed in full before the THPS1 campaign can happen, and stats are carried over. Keeping the campaigns separate will ensure…

Detailed Description: Set Downhill Jam during the sunset like in the original game. When I played the first game, the sunset skies of Downhill Jam stood out to me as visually striking. While the remastered Downhill Jam looks great (far better than the night setting of HD), I think it…

Detailed Description: This one is a bit of a stretch, but I figured that I might as well throw this on here since it would be really cool. The first two games (THPS1 in particular) had levels that where worked on, or planned that got cut due to development time…

Detailed Description: Hoffman Factory was included in THPS2 as an unlockable map, exclusive to the Nintendo 64 version of the game, serving as a replacement for Chopper Drop which was cut from that version. The significance of this level is that it was included in the base game, that ran…

Detailed Description: THPS2 had a special version made for xbox called thps2x that was essentially a very much cleaned up version of the original. it also included extra levels not seen in the original. i think it would be cool to have those levels included, would probably make it the…

Detailed Description: In thps 1 and thps2x Streets is a level that usually gets alot of hate for being barren, and not having much to do, with the bigger skate spots being in different clumps of the map like the Hubba ledges, chinatown, the sunbowl, and the plaza with the…

Detailed Description: From THUG1 to THAW, you were able to create your own tricks, from air tricks to manuals and grinds. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in the THPS 1+2 game. No. I know this might seem like a…

Detailed Description: In THPS2x (since I don’t think any thps1 levels have teleports) level teleports like the secret area one in Marseille will end your combo after you teleport, which I think should be changed so you can continue combos through teleports, and especially don’t make it like THHD as…

Detailed Description: The series is known for it’s wild inclusion of guests characters, ranging from Doom Guy all the way to Shrek. Since Vicarious Visions also made the remakes of the first three Crash Bandicoot games, and Activision owns the IP along with THPS, it would be amazing to include…

Detailed Description: Thps2’s pro skater had styles, like 80s tony and naked officer dick. Make it possible to had 2 styles for your custom skater. Wo if you want to have a certain item on your character, you can have it on your 2nd style. It would be neat. Does…

Detailed Description: In Tony Hawk’s Pro Skater 1, 2, and 3, the main menu had its own dedicated music track (as opposed to from THPS4 onward, which just used the soundtrack that was found throughout the rest of the game.) These instrumental tracks made the main menu of the game…

Detailed Description: Either double tap R1 or press down down R1 and have the skater do a quick 180 in skating direction with either a revert or bertslide animation to pair along with it. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist…

Detailed Description: Including the original low polygon model of Tony Hawk would be a great throwback and an interesting completion reward and as a tribute to the original art style. The character would be purely cosmetic and not really offer any noticeable gameplay differences but it would be a solid…

Detailed Description: In the later TH games you could enable or disable certain songs from playing during gameplay, and even filter the playlist by genre. This would allow players to fine-tune their experience and remove songs that they personally weren’t so into. You could even decide whether the soundtrack played…

Detailed Description: In THPS4, as well as having goals where you collect the SKATE letters, they had goals where you had to collect the word COMBO in one continuous line. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in the THPS 1+2…

Detailed Description: This is really a 2-part suggestion with sound being the basis of both, so forgive me. The first is that I hope the levels have rich, high-quality atmospheric environmental sound. In gameplay footage released so far this does actually seem to be the case, and that’s really cool…

Detailed Description: With the announcement of 1 + 2, it’s been known that the game will feature create a park, however something that’s been in most, if not every entry in the series, has been pre-made create a parks, starting with Pro skater 2. it would be great if they…

Detailed Description: In THPS2 when you go to the save manager,in the background an icon of a memory card will appear. The icon depends on what system are you playing. If it is PS1, it is a memory card which has THPS2 written on it, in the N64 version, it…

Detailed Description: In the classic games, the balance was determined by the skater’s position. I quite like this, and I feel like it should be an option in the settings or something. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in the…

Detailed Description: $10 for 10 maps. You can either buy one map for $1 or buy the whole pack all together. Maps are Suburbia, Los Angeles, Tokyo, Manhattan, Tampa Bay, Kona, Airport, London, Alcatraz, and College. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it…

Detailed Description: Ability to use all the classic special tricks for each of these 2 games Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in the THPS 1+2 game. Yes, but when we talk about “remakes”, they forget something about what we…

Detailed Description: The concept of remaking their first two games had been done already. Twice to be exact (2X and HD). Some of THPS3 got to be an add-on for THPSHD but not much as it was 3 levels, 2 pro skaters, 2 Metallica band members and a song of…

Detailed Description: Acid Drop is a tech trick that is very useful in both normal and competitive play, it’s a drop down into a vert, and can be used as quick source of getting speed, but that depends on how high skater is before preforming Acid Drop, when skater is…

Detailed Description: Provide sets of harder goals for each level. This could be either in the form of an unlock-able set of objectives (like how THPSHD had its Projectives), or in the form of a selectable difficulty on the menu (such as Normal and Sick, similar to later Tony Hawk…

Detailed Description: Let the fans of the community chip in with the effort with maps, skaters, etc.). Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in the THPS 1+2 game. Not officially, but considering successful games nowadays generally rely on fan support…

Detailed Description: In most of the Tony Hawk games the camera leans when you balance when you are in a grind, in the first two it leaned cause your skater’s position leaned, in THPS3 your skater had proper grind leaning animations but to make the game more immersive they made…

Detailed Description: Hair and open outerwear like button shirts move around on the skaters. an open shirt/coat/jacket/hoody shouldn’t be glued on a character anymore especially not in a modern game. Same goes for hair. Not looking for Uber detailed motion, just more then none. Does this suggestion exist in THPS1/THPS2?…

Detailed Description: It’s been to my attention how little support or focus, as far as options goes, has been put on the clothes, accessories and customizable options/items has been for the female skaters. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in…

Detailed Description: The 3 songs that were only in the pal version of the first game, ‘aint got time to waste’ by aim, ‘blue thunder’ by aquasky and ‘le hot 99’ by grand unified are nostalgic to anyone from europe or australia that grew up with THPS1 Does this suggestion…

Detailed Description: The reason there should be a choice to enable/disable it is because it could be disabled for those who hate it so much, and it doesn’t work in thps 1 levels, but for those who want a more classic experience they can enable it. Does this suggestion exist…

Detailed Description: Have the ability to upload custom .mp3 files (or .FLAC) files into like a folder that can be used in game to create your own soundtrack. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should exist in the THPS 1+2 game. Not…

Detailed Description: Implement a GBA Camera Mode, featuring the isometric perspective from the Game Boy Advance THPS titles developed by Vicarious Visions themselves. Perhaps as an unlockable cheat code when you beat career mode. I’d like it to be possible to play through all of career mode with the camera,…

Detailed Description: During online multiplayer games, when the timer hits 0:00, your run stops unless you continue your combo. Players who’ve landed or fallen have to wait until all players end their combo to see the final results of the game. To avoid being stuck staring at your own skater…

Detailed Description: Please include the collision based online game modes: King of the Hill, Capture the Flag, and Slap. These are fan favorites and would be greatly enjoyed by all enhancing the online multiplayer gameplay. Does this suggestion exist in THPS1/THPS2? If no: please provide reasoning on why it should…

Detailed Description: Tony Hawk Pro Skater 3 introduced many collision based gamemodes such as Keep Away, CTF and Slap. Detonation would be the opposite of Keep away, where the aim is to pass the bomb/object onto another player by colliding with them, if the bomb timer runs to zero the…

Detailed Description: THPS online has always had a global lobby that users joined, and then chose the server (room) they wanted to play in by a list displayed. This listing showed the players in each room and that is what allowed a core community to exist and prosper. Friendships were…

Detailed Description: Watching your skater picking themselves up after a bail allows for a more immersive and fluid experience. It feels like you’re in the world of skateboarding without interruptions. This has been something that always existed in THPS until the later games. In the later games you would bail,…

Detailed Description: Raising and lowering the ground in segmented blocks (think Minecraft) was a fundamental part of the Create-A-Park editor from THPS4-THAW. It was sorely omitted and missing in both Proving Ground and THPS5. This feature of the Create-A-Park editor is truly a fundamental part of being able to make…

Detailed Description: These were introduced in THUG1 and stayed in THUG2 and THAW (I dunno about the other games), As for placing several objects on top of each other, it’s one of the features that come with built in for THUG PRO and can be enabled on the menu, these…

Detailed Description: All the games with Create-A-Park with gaps in them have had a limit of like 30 gaps in it, it would be cool to have more than 30, maybe something like double or even triple the limit if possible. Does this suggestion exist in THPS1/THPS2? If no: please…

Detailed Description: With events, you could make it so you may change the Park up by doing something, such as grinding a rail or wallplanting a park piece, resulting in draining a pool of water, or opening up a secret panel allowing others to explore the level more. Does this…

Detailed description: Wallplants in THPS5 were done incorrectly so I would like to clear some things up for THPS1+2. In THPS5, wallplants only worked when your skater jumped directly at a wall (perpendicular). If your skater was at any other angle than 90 degrees to the wall, it didn’t work….

Detailed Description: Wallrides in THPS5 were also done incorrectly. In THPS5, wallrides were automatically activated when you jumped at a wall while angling a bit into the wall. In earlier games, wallrides were activated by holding the Grind button while jumping at the wall. Automatic wallrides take away precise skater…

Detailed Description: Reverts in THPS1+2 need to be fixed to better emulate how they worked and looked in THPS3 and up. The current revert animation uses the same animation for switching stance from regular to switch, which is straight legged and takes too long. Reverts are much faster and the…

Detailed Description: I’d like to see music continue between runs so we can hear entire songs. Does this suggestion exist in THPS1/THPS2? No

Detailed Description: Like THPS2x, a remaster with brand new levels would add to its replayability. We already have plenty of levels for this remaster but it doesn’t hurt to add more. However, they should also be well made. Quality over quantity (We already have quite the quantity lol). Does this…

Detailed Description: Add the ability to toggle different elements of the HUD on and off to the player’s liking. This would include things like Score, Special Meter, Combo Trick String, Combo Base Score and Multiplier, Player Names when online, and Balance Meters. A host-side option to disable Balance Meters for…

Detailed Description: The ability to add Proving Ground or EA Skate like lower ‘cam’ angle (maybe even with a slight fisheye lens) could help on onboarding for the newer players who are familiar with EA Skate. Also this has been introduced in Proving Ground so it’s not that strange for…

Detailed Description: THPS1 and 2 feature an often overlooked and understated mechanic where landing tricks gives the player a boost in speed. Landing Special Tricks even further impacts the boost. Does this suggestion exist in THPS1/THPS2? Yes. The top speed in these games is not to be understated (look at…

Detailed Description: Basically, Spiderman is a PS4 exclusive character, and Marcus Fenix is a XBOX One and PC exclusive character. Does this suggestion exist in THPS1/THPS2? Kinda. Members from the band FIN.K.L were featured as Korean exclusive characters. If you don’t count that, the first time console exclusive characters(and the…

Detailed Description: In addition to the usual empty park environments, THPS1+2 should provide empty versions of the career mode levels to create our own versions in Create-A-Park. Imagine creating your own version of School or Warehouse. Some levels may work better than others, but ideally all levels would be editable…

Detailed Description: Does this suggestion exist in THPS1/THPS2? I think its self explanatory but still. The option to have a blank board as a base and then add stickers or different patterns like circles or stripes etc. to add more creativity to the game. No, but it was kinda possible…

Detailed Description: Have a “Classic Mode” with the original goals from the ps1 games, then have a Remixed mode with new goals on the same levels to add replayability and game length and such. It would not be too hard to change where skate letters and combo letters are or…

Detailed Description: When I played thps2, the create a skater was lacking. Make more face options and be able to change the details of them. Add eye color, facial feature placement, and more options. Make it like the mii maker. Does this suggestion exist in THPS1/THPS2? No, this wasn’t in…

Detailed Description: The P8/PG generation of games introduced a very interesting twist to Classic Goals: for it to be done 100%, all of them had to be completed in a single run, with the game resetting all of the goals after each try. Not only was this a MASSIVE test…

Detailed Description: Just a random thought I had so thought I’d throw it out there. We know they’re putting in all the old classics but how about a second soundtrack based off the music the skaters are listening to now. Would be interesting to see how much their taste in…

Detailed Description: Let people create goals and upload them online. I feel it’d be a fun way to make people keep coming back. “Okay i beat the game 100% on sick in like 2 hours, now what..?” and they can just download other fan’s pre made goals and parks and…

Detailed Description: Feature for time of day and weather to change based on how long you’re in the level and/or add option to change it manually. Does this suggestion exist in THPS1/THPS2? Thug 1/2 and american wasteland had this and certain levels took place at night, like hangar having snow….

Detailed Description: Wallpush is a tech that allows us to continue the combo when we are about to hit the wall when skating on the ground. this feature was introduced in Thug1 or Thug2. Does this suggestion exist in THPS1/THPS2? No but i think is a important thing that must…

Detailed Description: Spacewalk is a manual trick (usually performed by pressing left + right + flip trick while manualing) that slowly moves the skater forward. If walking is not included in THPS1+2, this trick is crucial in letting players who have completely stopped during a combo pick up enough speed…