Create-A-Park Crashing When testing

Offline SoulStorm64

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Hello, so i have been messing around with Thug Pro's CAP and it is very fun to use. i was trying to recreate a map from Razor Freestyle Scooter
and i am close to completion but when i try to load the level my game just crashes

I'm guessing i maybe just be using way too many parts, but if anyone knows how to fix this problem please share!




Offline BlazE

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Most likely is being caused by too many pieces. You could make those walls a little lower and that might save you some space, but probably not much.
Find mods and tutorials by me at www.tnthps.us


Offline ShutMeUp!

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Most likely is being caused by too many pieces.


I'm pretty sure this is the case, and not only that, judging by the screenshots i can tell the map is pretty fuckin' big too sooo..

This is an old quote but might help a bit.
 Again, long as fuck, gotta set it under a spoiler:
Also, a bit unrelated but now that we're talking about CAPs, i'd like to give a shoutout to an specific post from thmods that could be useful for CAP makers. Shoutout goes to DeGenerator for this.
 It's long as fuck so im putting it under a spoiler:
Quote from: DeGenerator
I don't know if you people already know about this, but you can make a 56x56 park without problems, it won't consume memory. There is no difference between 8x8 map and 56x56 in create a park mode. Yes, you heard it right.This tutorial will show you how to clearly see what each piece is consuming from your park. Please avoid the standard limit bar, don't take it too seriously unless you follow this tutorial.First, I want you to make those steps ingame now while you are reading this tutorial. ? Put your map in 8x8 and place a generic Quarter Pipe. It will consume a lot. But if you put this same QP in a 56x56 map, it won't consume. That's because this is a fake bar on 56x56. The real limit bar is showed in a 8x8 map. http://i.imgur.com/J99AAB0.png? Then you will imagine a 8x8 limit bar in a 56x56 map. It's difficult, so all you have to do is raise up some blocks (or you can call it walls) in a corner of the map that you won't place objects in a indefinite moment. Only 1 unit is enough. http://i.imgur.com/6YtgfjS.png? If you make this a few times, you will notice that in a moment the limit bar will start to move. It's because the REAL 8x8 limit bar exceeded the 56x56 fake limit bar and for now you will only notice the bar increasing. In this moment you can see the real consume of each object of the park editor. So, when you need more space, just raise down some blocks and keep doing it to see always how much the objects will consume. That explains why 8x8 and 56x56 don't have differences in consumption of memory space. Yes, all this time the limit bar was trolling you.There are exceptions for this tip, dynamic props like green window, crate etc. Do not use it until you finish the level, because they will consume a lot, and don't matter if you are raising walls or not, When the map is filled with objects, they start to low-consume memory, so only at this time you will start to put dynamic objects.
Thank DeGenerator from THMods, not me!
« Last Edit: May 11, 2017, 01:27:15 am by ShutMeUp! »
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