EDIT: Also have a screenshot to contribute to the thread. This is just some messing about with ReShade:
SNIP
By the way, that's cool af!
Im interested to know where to get something like that in-game :p
(Also, is a bloom effect possible? I'd love to have blooming on my game!)
(When i can play it, at least...)
Thanks
Getting ReShade in THUGPro isn't too big of a hassle, but since THUGPro already overwrites the d3d9.dll dependency with updt.dll, you have to inject it some other way. I use Ultimate ASI Loader to inject via dinput8.dll.
Basically, it's like this:
1. Download Ultimate ASI Loader from
https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases2. Unzip it and copy dinput8.dll and "scripts" to the THUGPro directory.
3. Download ReShade 2.0 from
http://reshade.me/3. Unzip the contents somewhere and then copy the "ReShade" folder, Reshade.fx, and ReShade32.dll to the scripts folder.
4. Change the ReShade32.dll extension to .asi.
5. Start THUGPro. If ReShade is loading properly, you'll see some text in the top left corner of the THUGPro window. You'll also get a first run message box for Ultimate ASI Loader which you can close.
The following steps are recommended for cleanliness, but not totally necessary.
6. Go to scripts>ReShade>Presets and make a copy of "Default"
7. Rename that new folder to "thugpro"
8. Go to scripts>ReShade>Profiles and open Global.cfg with a text editor like Notepad or Notepad++. (Preferably the latter if you have it.)
9. Change "#define RESHADE_PRESET Default" to "#define RESHADE_PRESET thugpro"
10. Now go to scripts>ReShade>Presets>thugpro (or Default if you don't want to do steps 6-9) and edit the .cfg files there to enable and tweak various effects.
I think that should be everything.
Note: Anything which requires depth buffer access requires that you disable THUGPro's Full Screen Anti-Aliasing option in the Launcher. This includes Depth of Field, Ambient Occlusion, and a few other miscellaneous effects.
The Depth of Field effect is found under Shaders_by_MartyMcFly.cfg and yeap, there's Bloom too. Bloom is under Shaders_by_Ganossa.cfg.
Bloom is pretty nice too, though Cruise Ship and Venice are notably over-bloomed due to their skybox color. There might be some better settings than what I used though, so experiment with the values and see what you come up with