THPS4 V THPS5 What we know so far.

sk8ace · 7 · 27242

Offline sk8ace

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THPS4
Released Fall 2002
Features:
  UI:
   Public Lobby Infrastructure
   Host your own 8 player room
   Name your room
   Password your room
   Choose any online name/ Clan tag you desire
   Freeskate  (Not a Game Mode. It?s where you hang out with friends until you decide what to play/do.)
   Public Text Chat
   Taunts
   Set/Go-to skater restarts
   Edit tricks menu
   Observe mode
   First Come First Serve Mode
   Kick/Ban players from room
   Collisions - off by default, can turn on
Skating Mechanics:
   Ollies, Manuals, Grinds
   Reverts
   Spine Transfers
   Drop downs
   Wallride/Wallplant/Wallieplant
   Boneless/No Comply
   Quickturn/PowerSlide
   Special Meter builds up with consecutive tricks and stays maxed until you bail or a game is started/ended. This maximizes scoring potential.
Game Modes:
   Trick Attack
   Combo Mambo
   Score Challenge
   Graffiti
   Goal Attack
   Slap
   King of the Hill
   Capture the Flag
Levels: 9 total
   College
   San Francisco
   Alcatraz
   Kona
   Shipyard
   London
   Zoo
   Carnival
   Chicago
Create-a -Skater:
   Create your own skater. Hundreds of skater items/combinations (Hats, shirts, pants, shoes, decks, colors..)
   Edit tricks (edit ANY trick mapping. Regular defaults to Special tricks)
Created-a-Park:
   Create your own parks and share with friends
   

THPS5
Releasing Fall? 2015
Features:
  UI:
   Matchmaking infrastructure with Instances (can ?turn off?)
   Players per instance - unknown
   Name your instance ? unknown
   Password instance - unknown
   Any name/Clan tag - unknown
   If like THPSHD, Freeskate is a Game mode and not the default starting point when joining rooms.
   Public Chat - unknown/not decided
   Taunts - unknown
   Set/Go-to skater restarts - unknown
   Edit tricks menu ? not in the current build, you have to use ?style cards?
   First Come First Serve mode - unknown
   Kick/Ban players from instance ? unknown
   Collisions ? On by default and cannot be turned off
   You can have ?premade parties? and chat with each other (voice?text?).
   Local multiplayer ? unknown/not decided

   
Skating Mechanics:
   Ollies, Grinds, Manuals
   Reverts - unknown
   Spine transfers - unknown
   Drop downs - unknown
   Wallride/Wallplant/Wallieplant - unknown
   Boneless/No Comply - unknown
   Quickturn/Power Slide - unknown
   1 or 2 Stackable,  Level-specific Power-ups (Grinding certain power lines give a speed boost in one level.  Another gives you more ?Ramming power?)
?Grind Slamming? Force grinds to start immediately rather than ?floating up and landing in the middle of a rail or overshooting it?
Special Meter builds up with consecutive tricks and is ?Banked? until you activate it with the left bumper. The special meter then decays over time until it runs out. In THPSHD, you could not re-get Special mid-combo.  This hinders scoring potential.
Points system for skater stats and unlocking levels


Game Modes:
   Freeskate ? sounds like THPS4s version of Goal Attack.
   Big Head mode from THPSHD
   ?Hitting targets with dodgeballs?
   Others - unknown
Levels: 9 total
   Hanger remake
   School 2 remake
   Space themed level
   Others - unknown
Create-a -Skater:
   Limited to in-game selections
   Change appearance using Character ?Slots? for head, shirt, bottom
   No trick remapping

Create-a-Park:
   Park Creator with 250+ objects. Sharable with friends.  Similar to past Create-a-Park. ?Multiplayer modes? can be added to the park. Stat points(XP) and Style Cards can be earned in created parks.





Offline sk8ace

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Got a response on thps5's FB page:

"Tony Hawk Games: You're right that there are still a lot of unknowns... We JUST announced the game.

There will definitely be more info between now and when the game is released.

It sounds like you're pretty skeptical.
We totally get that, and everyone on the team is working crazy hard to make sure this game lives up to the name THPS.

More info will be coming out in the future, and eventually the game will be released, and then everyone will let us know whether we got it right. "


Offline sk8ace

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I think they are still going for the shotgun approach.
"More info will be coming out in the future, and eventually the game will be released, and then everyone will let us know whether we got it right. "

Why wait till after it's released to see if they got it right when they can check with the community right now?

We might have their attention.

If you guys have anything you want too add to the list of things that Should be in the new game, post it here before it's too late. Then we can at least say we tried to help.




Offline bobbeh

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If anyone at Robomodo or whatever is reading this, please do what you can to bring the game to PC. More importantly though just play a lot of THPS4 and THUG1 and really nail what makes those games so smooth and timeless.

General shit
  • Proper spin button assignment! (L1/LB should be left spin, R1/RB should be right spin). Really just good control config options.
  • No 180 spin taps or option to disable. Being able to adjust your angle by a very small degree is critical.
  • Drop downs!! Please, drop downs. R2/RT while grinding should drop you off the rail.
  • Wallplants would be fucking amazing, especially if done right. Look more at THUG1 and less at THP8/THPG. They shouldn't slow you down (or at least so much), and should be decently flexible with the angle.
  • Double-tap flips, grabs, and grinds.
  • Better/more forgiving wallrides
  • Please no with the grind slam stuff, at least option to disable

Online stuff
  • 8+ players minimum online
  • Observe/spectate; After 0 AND sit-out/whatever
  • Options for game time lengths
  • More fluid online gaming. Games should default to freeskate online, freeskate between games etc. Just look at THPS3-THAW really, pretty much perfect online system
  • Server browser
  • Collision OFF by default!
  • Everyone same stats/no powerups


Offline arfan

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Here's what I hope for,
in a "single-player" PoV:
-Replay mode with advanced camera setting, so we can share some cool screenshot.:D
-Fixed many trick animation, like The 900. I hope they bring back The 900 animation from THPS2! :D
-Add unique-unlockable skateboard legend.
-Add advanced graphic settings
-...
-...
-...
-
« Last Edit: May 09, 2015, 09:18:19 pm by arfan »


Offline AxlRocks

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The main things I'm hoping for are:

- A PC version first of all. For said PC version:
- Not lacking any features, like online.
- Instant controller and keyboard button prompt swaps. THHD just had the button textures replaced with keyboard keys.
- Rebinding controls. Not sure if THHD had this in-game, but I think you could modify the controls ini? THPS5 should in-game though.

Here's a kinda crazy one, which might be more difficult to pull off on the current consoles, but what about giving owners of THHD the THHD levels in THPS5? If THPS5 does play better, it'd be cool to at least replay those levels in a better game, and since both games seem to use Unreal Engine 3 (Has it been confirmed for THPS5?) and Robomodo did both, it couldn't be too hard to convert.

I'm just not sure how they'd let PS4/Xbone players redeem those. Maybe just put them in the game anyway, seriously. THHD flopped and isn't going to sell much anymore anyway and it'd be some goodwill towards the fanbase.
« Last Edit: May 13, 2015, 08:42:54 pm by AxlRocks »


Offline Soaring Wings

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