Recent Posts

11
Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by saladfrost2 on July 19, 2020, 04:50:14 pm »
Okay that's weird as hell. I did exactly what you did before but it didnt work. So, just for funsies I did it again and for some reason it works now. Not sure if it had something to do with what you said but thanks.
13
Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by Lazlo52 on July 18, 2020, 05:00:03 pm »
Hmmm... It worked on my end just today. I guess either you folks misinterpreted the instructions in some slight way, or you have some strange incompatibility. Here's what I did:

I went into the Gamepad Binding and did the Ctrl+Alt+D thing, then went back to the main tab and hit Save and Exit. I then pasted the mod's four folders into THUG Pro's main 'data' folder (after backing up the thugpro_qb.prx). And then, l opened the launcher again and started the game.

I can't imagine the order of the launcher stuff mattering so long as it's done at all... Perhaps you copied the single mod folder when it's the four folders that need to be copied? Or, maybe you pasted into the User Data folder when it's the lower-case "data" folder outside the "User" folder that needs pasting into?
14
Create-A- / Re: THPM Version 1.3 Released!
« Last post by Iron Hawk on July 18, 2020, 12:33:44 pm »
Hey! Thank you for the kind words! I'm glad that you like it and that its running good for you, I remember some other people had tried older builds on switch and it would crash alot, but glad to see thats not the case now (not sure if thats because of my mod or emulator advancements but still awesome!). Yeah P8 old gen actually uses the thaw animations which is interesting, I wouldn't say they are my favorite in the series but they are still good!

Also of course, i'm always open to answer questions!

1. Right now I can't really give a proper answer, I haven't got even close to figuring out custom mesh/models or even porting ps2 ones to psp, so everything that is in the mod or will be added has to be already in the files for mtx mototrax, thug2 remix, or thp8 psp, as those three games are the only instances of the ns tony hawk engine on psp, and all share the same model formats.

2. Sadly not, all the thaw skater_male items were not leftover in the thp8 files, and the skater_female leftovers don't work with the thug2 ones because they made the rear end way bigger in thaw, and while I was able to get some of the skater_shared leftovers used like the shoes and accessories, hats sadly do not work as they were not made for the thug2 heads so they clip and stuff.

3. I would say yes but I mean i'm always worried about not being able to deliver on it, if its a script related thing, i'm not going to be sure I can do it, and if its like a certain level or something being ported over, well I'm not always sure I can do that level over others that may already be chosen.

4. Adding HD textures to somethings is possible, but since its made first to run on a actual psp, and that already has issues with frame drops on it, I don't want to add hd textures when it would end up making lower end hardware like psp or even people emulating on phones and stuff run even worse.

15
Create-A- / Re: THPM Version 1.3 Released!
« Last post by D3LTANiN3 on July 17, 2020, 04:02:58 pm »
I've been playing this for days on my Soft Modded Nintendo Switch using the PPSSPP Emulator. I honestly haven't found any bugs emulation wise, the JoyCons work tremendously great with it. It's truly a masterpiece and I'm sure it will get even better over time. Personally I love the animations Project 8 had so seeing them in levels from different TH Games is amazing, I'm more likely to play this than THUG Pro just for that reason.



I do have a few questions though...

#1: How soon do you think until we see THUG1 levels & is there a possibility of us seeing THPG Levels like Baltimore & Washington DC that Larxian converted?

#2: Will there be more customization items added from THAW like shirts, pants, hats, accessories etc. since the player models are basically the same for them to be compatible with?

#3: Do you take requests for in game options/content as long as they aren't outlandish or near impossible?

& #4: Is there a way of replacing the in game textures with HD Textures, and if so and that was something you'd be interested in doing would you be opposed to adding someone to the project/team for that purpose when it comes to texture editing & enhancement?
   
     -  I'm great with texture editing & enhancements and would be thrilled to be part of the project, I'm on social
     security disability due to a terminal illness, I'm always home & have no life other than what I do online and on my
     computer so I'd have an unlimited amount of time to put into the project.
16
Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by saladfrost2 on July 17, 2020, 12:53:21 pm »
after following the intructions in the readme file and installing the mod, thug pro crashes upon start up. is there something im doing wrong possibly?
17
General THPS(X) / Re: USING A PS3 CONTROLLER FOR GAMEPLAY IN THUG PRO.
« Last post by ftpjif on July 14, 2020, 12:23:29 pm »
i think theres a driver you can download that allows dualshock3 to be used wirelessly or wired. check youtube, i know there is one because my friend uses a ps3 controller :P
18
Questions & Tutorials / Is there a complete list of PED skaters?
« Last post by leftshoe18 on July 11, 2020, 01:17:09 pm »
I'm trying to find the correct folders for some ped skaters  (bodyguard, camera man alt, etc.) and not having any luck. Has anybody put together a list of what folders correspond to what  skaters?
19
Questions & Tutorials / Re: Tutorial: Split-Screen Multiplayer in THUG Pro
« Last post by saladfrost2 on July 09, 2020, 11:47:37 pm »
i can only see the first line of step one. would you be able to fix it?
20
General THPS(X) / [THUG1] ClownJob'd
« Last post by %.gone. on July 09, 2020, 12:56:27 am »
ClownJob'd THUG1 Version by %.gone.

v1.0 - https://mega.nz/file/i50TUa7I#ovGDFNOSf7V9gTGBAjtEtDMfx8rNP85b6URRpdN3N5g
v1.1 - https://mega.nz/file/7oU0zSpC#juar2Odlo7JQAE8LGtLOX47uHi58mG6w1YMR_hok8qk

Included Files
  • ClownJob'd.dll
  • ClownJob'd.ini
  • THUGONE.exe
  • ReadMe.txt

    Add ClownJob'd.dll, ClownJob'd.ini and THUGONE.exe to Tony Hawk's Underground/Game directory.
    Optionally, ClownJob'd.ini can be added to VirtualStore location instead.

The purpose of this mod is to add some bug fixes and features asked about in the community, all while being self-contained and not making changes to any loose files. Some changes are made to scripts in memory and cfunctions in order for the features to work properly.

Features
v1.0
  • ShowConsole, enables a console window to display printf's. 
  • LogText, enables logging printf's. Will work with or without the console enabled.
    If both ShowConsole and LogText are disabled in the .ini the printf function isn't hooked.
  • Windowed mode, typical window mode with title bar and doesn't cover the taskbar.
  • BorderlessWindow mode, window mode without a title bar and can cover the taskbar.
  • Custom Resolution, set width and height. The game might crash if these values are set too high.
  • Language toggle, THUG1 supported values 1 = English, 2 = French, 3 = German.
  • PS2 Controls, PS2 style controls. setup your controller in the launcher for PC controls.
    Modifies some global array's in memory for the controls to work properly.
  • CameraLockPlayer1, set which button acts as the camera lock button for player 1. See .ini file for details.
  • CameraLockPlayer2, set which button acts as the camera lock button for player 2. See .ini file for details.
  • DisplayIntros, enable intro movies displayed when the game first launches.
  • ScreenMode, 0 = auto; the mod calculates it, 1 = 4:3, 2 = 16:9, 3 = 16:10, 4 = 21:9, 5 = 21:10
  • XInput device support.
    This tool will auto-detect if player1 or player2 controllers are an XInput device that need their triggers split.
    If detected as an XInput device the left and right spin keys will be zeroed out, nothing is needed by the user.
    The application attempts to obtain an index without user input but this isn't always possible.
    Player1, from anywhere in the game, can press A, B, X, or Y. If only player1 is an XInput controller, in addition
    to A, B, X, or Y, you can use the Guide button (doesn't work on XInput 9.1.0) or L3 + R3 to obtain an index.
    Player2, from the select skater menu, A, B, X, or Y will be checked against input data. Player2 always supports
    the Guide button (doesn't work on XInput 9.1.0) and L3 + R3 from anywhere in the game.
    In the event your controller is linked to the wrong index you can press F8 on the keyboard to clear the stored
    indexes and use one of the methods above to obtain a new index.
  • Large Drive bug fixed, if the drive the game was installed to has free space larger than integer max it would return a negative number.
    Will return integer max in those cases instead.
  • DPAD bug fixed. Issues with dpad up and down performing the same action and left and right performing the same action if analog and digital input were being used.
  • Ledge Warp bug fixed. Your skater will no longer prematurely warp to the ground from ledges or buildings.
    For anyone wanting to test without this fix add DisableLedgeWarpFix = 1 to the .ini file.
  • OpenSpy support.
  • Script edits to replace the text GameSpy with OpenSpy also added in loading an OpenSpy logo from memory.
    these modifications can be disabled using NoOpenSpyScripting = 1 in the .ini file.
  • KP enter acts as quick chat in lobby.
  • Quick chat with more text allowed. Not unlimited but increased.
  • DropDowns enabled. IsPs2 CFunction is hooked to return true if the calling script is grind.
  • Unlimited Scale.
v1.1
  • Added the ability to disable XInput support.
  • Added the ability to set DropDown button
    0 = Use defaults, 1 = L1, 2 = R1, 3 = L2, 4 = R2, any other number defaults to 0

Known Issues
  • The display area is stretched when the window is resized. For some reason if I change width and height of presentation parameters directly the game will resize to what the width and height were at startup.
  • HUD Scaling may seem a little off in some instances.
  • Some times the game crashes when connecting to online or backing out of online game play. This issue occurs with the patch.dll too. Not sure what the cause is.
  • If you're using a CAS created with THUG Plus the game may crash when going to edit your skaters tricks. I believe this is due to new tricks being added in THUG Plus.
  • Large screen resolutions may crash the game.

I'd like to thank anyone and everyone that helped directly or indirectly troubleshoot and/or test during the development of this mod.
Also, anyone that supported and pushed me to stop procrastinating to make this mod possible.