However, reTHAWed is pretty remarkable because of it's extensive options system that allows players to toggle all known tech and fine-tune physics and tricks, and I believe THUG Pro 0.8.0.0 should aim to close that trick gap to stay relevant (FLOABW) enough to withstand the advent of Dynamod in reTHAWed.
I've just been informed that bank drops cannot be implemented into THUG Pro because THAW's spine transfer code is a tough nut to crack. Because of that and the fact that the bank drop is a ingenious trick THUG2 doesn't have, the scope of tech to borrow from later games that could revolutionize THUG Pro gameplay narrows greatly.
« Last post by ShOscar on October 24, 2024, 08:58:24 pm »
I present to you... The REMASTERED Trilogy! Here, you will find downloads for the first three THPS community soundtracks from 2019 and 2020. These soundtracks have versions for both THUGPro and reTHAWed.
The premise of the THPS community soundtrack was originally conceived by Discord user Brandon_McCloud in 2019: "We should do a THUGPRO playlist challenge. We have to pick 3 songs (1 hip hop, 1 punk rock and 1 rock/other) for each of us and put them together for a one playlist." Ever since then, the THPS Community Soundtrack was born. One was made in March 2019; another in July 2019; a third one was done in April 2020. After that, the series would not have another installment until 2023. SInce then, the original three soundtracks have been rather hard to find... until now!
All songs have been re-encoded from lossless/high-quality sources with RAD Tools v0.8i. All songs also have consistent volume levels calculated with ReplayGain.
Vol. I - The THPSX Collaborative Soundtrack!
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The one that started it all! All these songs were suggested by users in the THPSX Discord server back in March 2019. I then gathered all these suggestions and put them together into a THUGPro soundtrack. Now here it is five years later... for both THUGPRo and reTHAWed!
The second installment in the THPS community soundtrack series! This is the one with anime music and future bass. Expect a lot of odd choices in this one! Nothing says summer vibes like FREEFORM JAZZ!
The third installment in the THPS Community Soundtrack series. The double-soundtrack 160-song juggernaut chosen by members all across the community! Over fourty people participated in this soundtack! Now here it is four years later as a reTHAWed soundtrack. Now you can listen to both soundtracks at once!
Due to THUGPro's limitations and the unexpected volume of suggestions, this was split into two 80-song soundtracks making a total of 160 songs. The RED side has an "evil" and "angry" theme with a lot of punk, metal, and hardcore hip-hop. The BLUE side is more "happy" and "bright" with a lot of pop rock, pop punk, and funk.
« Last post by Jngel79 on October 23, 2024, 07:33:24 am »
At this point, any THUG Pro update is a move to compete with reTHAWed. Levels wouldn't be concerned that much because some original TH levels can be hard to port if the engine that was used to create them or port them into a later TH game (i.e. Airport, TH3 -> UG2) is a pain to work with. Thus, with THUG Pro having way more levels available than reTHAWed, the latter has some catching up to do. Besides the levels, reTHAWed can only support THUG Pro skater rigs by "[converting them] to THAW format (Skater1014, Sep 2024)" and having those converted models replace preexisting models, which tends to be less effective than just porting those rigs to THUG Pro. However, reTHAWed is pretty remarkable because of it's extensive options system that allows players to toggle all known tech and fine-tune physics and tricks, and I believe THUG Pro 0.8.0.0 should aim to close that trick gap to stay relevant (FLOABW) enough to withstand the advent of Dynamod in reTHAWed. Not to mention, an update coming to THUG Pro after an entire year since the last is sure to shake some cobwebs off its public image. As for the other choices, the implementation of CAGr wouldn't do much given it's merely a gimmick that doesn't serve the point of a Tony Hawk's game. Plus, Skater1014 already covered Classic Mode with the Fun Stuff extension. Although, Classic Mode goals brought back into Goal Attack would be a nice move, but still, most players would rather play TA or Graffiti.
« Last post by Peachboy on October 14, 2024, 02:05:14 pm »
As much as all of these options sound great to me, especially the missing levels, i think a classic mode could seriously increase this game's longevity
« Last post by ninsegastation on October 11, 2024, 07:51:32 pm »
As much as I'd live to see the decks from Pro Skater 3 & 4 as well as Underground 1 decks that didn't get reused in THUG2 in a future update (and maybe even the THAW decks too), I think the 0.8.0.0 update is gonna be the one to include some or all the remaining THPS2 levels. Maybe even THPS1 Streets if we're lucky.
« Last post by ninsegastation on October 04, 2024, 11:12:29 pm »
Since it's been about a year since the last update dropped I think it's time we did some speculation on what's to come later down the line. Especially since some of us got a taste of how the missing levels might play either in ReTHAWed or playing ported maps from the vault. What I want to know is what do you guys think is likely to be in the next THUGPro update?
The spreadsheet is very outdated, and is full of dead links. And the person who made the spreadsheet isn't in the community anymore. I reuploaded all of my THPS soundtracks onto Google Drive, and you can find them all here: https://thpsx.com/forums/index.php?topic=1692.0