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1
General THPS(X) / Why the update is broken
« Last post by JadeTk on December 07, 2019, 09:46:02 PM »
THUG PRO Updater
Finishing Update
Error: the specified module could not be found
2
Questions & Tutorials / Re: Couldn't open User\manifest_soundtracks.dat?
« Last post by CeilingRide on December 06, 2019, 09:43:56 PM »
i have installed direct x 12 and everything is good now.
3
Questions & Tutorials / Re: Couldn't open User\manifest_soundtracks.dat?
« Last post by CeilingRide on December 05, 2019, 12:12:51 PM »
Have you solved the problem? I also try for a week but it is impossible (having reinstalled, delete the recommended folders, reinstall microsoft visual c ++ etc ...) Thug 2 works without any problem on the other hand. Same error message in the script: "[05-12-2019 @ 17:44]: Could not open User \ manifest_levels.dat"
 I have Windows 8.1 PC 64bit NVIDIA Geforce 820M Graphics Card
Black screen during boot then error message style "THUGPRO.exe has stopped working ... A problem has caused the program to stop working properly ...."
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General THPS(X) / Re: The Grateful Dead
« Last post by spyder52 on December 05, 2019, 03:33:14 AM »
DeadHead here! Iím very infrequently online but go with something Dead related as my username.. seen Dead & Co 5 times, though is a bit difficult living in London 💀 🌹
5
Create-A- / Re: Sattan's THUGPRO basic Level Creation Tutorial with Blender.
« Last post by LilShootDawg on December 04, 2019, 05:28:09 PM »
Your site is a gold mine. I do not know if this is the right place to ask but I can not import thug tools in blender (version 2.8.1) is the version the problem?
You have to use 2.79b.
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Questions & Tutorials / Re: Play in levels of other games
« Last post by CeilingRide on December 04, 2019, 05:20:26 PM »

Thank you for your answer. I have no programming knowledge and think that by adding a few quarters, gaps etc here and there it could become very interesting (especially for fans of both games ^^). Some levels of Trasher, skate and destroy could be fun too, if it's not already done. I start Blender at once, it's not easy. If anyone can direct me to tutorials (preferably in french if I have permission to dream) I would be very grateful. I believe that Unity, 3Ds Max could also be useful for modeling / extraction.
7
General THPS(X) / Re: Where are all the oldschool PS2 players??
« Last post by Telmo on December 04, 2019, 03:03:51 PM »
I used to go by Psiballa way back in the tXo days. I pretty much grew up on that and the IRC.
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Questions & Tutorials / Re: Play in levels of other games
« Last post by Telmo on December 04, 2019, 03:02:56 PM »
I imagine it'd be a little painful to get things working at a 1:1 ratio due to how THUGPRO's engine reads meshes and such, but theoretically yes what you're asking for is possible, as long as it can be delivered to THUGPRO in a way that it recognizes.
9
Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by Skater1014 on December 01, 2019, 11:12:07 PM »
Update:
Size Menu changes:
   - Added a new "Bone Stuff" submenu, has some options that mess around with your skater's bones.

Spawn Menu changes:
   - Spawned peds now have basic shadows under them.

Camera Menu changes:
   - All cameras can now be killed via the R1/alt get off board button.
   - The static & GBA style cameras are no longer timed.
   - Added 10, 30, & 60 sec. cinematic cam options (can also be killed early via button).
   - Removed the 20 sec. cinematic cam.

Level Stuff menu changes:
   - Added a bigslope cam trigger toggle (Skatopia) in the extra level options submenu.

Board Stuff menu changes:
   - Added a new "ignite board" option.
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Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by Skater1014 on November 26, 2019, 08:03:33 PM »
Update:
- Added a new menu, "Spawn Menu" - has a list of "fake" scripted peds that you can spawn.
- Added a new "Copycat Mode" toggle, has your skater play the current anims of anything that's around it.
- Added a new "Extra Level Options" submenu in the Level Stuff menu, contains a few level specific options not found in vanilla THUGPro (like enabling the fire/final goal stuff in Skatopia, etc.).
- Added Iron Man & Gene Simmons main menu anims to the anims menu.
- Swapped the drag left & right scripts in the moving menu since they were wrong.
   (It still doesn't account for the skater rotation so if the skater is rotated in the opposite direction from 0,0,0/world origin when launching the script it will still be swapped, as in, drag right will drag left, etc.)
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