This is how far I am right now:
Here it isWhat's working:
- Board
animated (steering)- UV Mapped to the materials of the "Board_Default" so that THUG textures fit
- Scaling wheels and board in CAS editor (weight painted vertex groups)
Blender exports it as a level, I then rename the exported "LEVELNAME.scn.xbx" to "Board_Default.skin.xbx" and "LEVELNAME.tex.xbx" to "Board_Default.tex.xbx". For testing it I replace the Default_Board in "/THUG Pro/data/models/boards/". The result is seen in the first gif.
All there is left to do is make it work with changing deck, trucks, wheels and grip textures, but I couldn't find out how that actually works.
Importing an existing board to blender, like the actual Board_Default model, that comes with THUG Pro, and exporting it again the way I described before, makes it show up ingame with default textures and it is no longer customizable.