Recent Posts

Questions & Tutorials / Is io_thps_scene going to be updated?
« Last post by AkibaSasha on July 28, 2020, 06:48:55 pm »
A lot more model rippers are using newer versions of XNALara/XPS for their model rips, and those models often aren't compatible with the last available version of XPS Tools/XNALaraMesh for Blender 2.79.

Unfortunately, io_thps_scene isn't compatible with Blender 2.80+ either, leaving us in kind of a standstill in terms of porting models. Is this going to be addressed in the near future?
ok, in skate selection there is an option called "Make Custom Skater".
With it you can make any skate in the game (including custom ones) become the current custom skater.
well here is an example of how it works :)

oh by the way, this option is used more to adjust
the scale of the custom characters, as well as give them a name, although you can also adjust other options friend:):):)
Questions & Tutorials / How do I put Custom Skater Models on a Create A Skater?
« Last post by Darhys on July 26, 2020, 02:18:47 am »
Hello THPSX community, I notice on some of the Custom Skater there loaded up as Save files where you can edit the name of the skater and change the decks etc. I was wondering how to achieve that instead of just replacing a random skater.
Questions & Tutorials / Help modeling clothing
« Last post by cloverApossum on July 26, 2020, 12:26:10 am »
I've searched the site and discord and haven't came across much information about rigging hats and such in blender. any help is appreciated
Create-A- / Re: Custom Level Request: N. Sanity Island From "Crash Twinsanity"
« Last post by ftpjif on July 22, 2020, 04:49:34 am »
Sounds interesting, I'll look into it. But currently I don't have any internet so if someone does it before me then it's fine :)
Create-A- / Custom Level Request: N. Sanity Island From "Crash Twinsanity"
« Last post by ChaseDoggie on July 19, 2020, 05:21:17 pm »
Very cool and big level that I think would be fun to skate around in THUGPro, would love it if someone put it in!  :D
Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by saladfrost2 on July 19, 2020, 04:50:14 pm »
Okay that's weird as hell. I did exactly what you did before but it didnt work. So, just for funsies I did it again and for some reason it works now. Not sure if it had something to do with what you said but thanks.
Create-A- / Re: THUG Pro "Fun Stuff" Menu Mod
« Last post by Lazlo52 on July 18, 2020, 05:00:03 pm »
Hmmm... It worked on my end just today. I guess either you folks misinterpreted the instructions in some slight way, or you have some strange incompatibility. Here's what I did:

I went into the Gamepad Binding and did the Ctrl+Alt+D thing, then went back to the main tab and hit Save and Exit. I then pasted the mod's four folders into THUG Pro's main 'data' folder (after backing up the thugpro_qb.prx). And then, l opened the launcher again and started the game.

I can't imagine the order of the launcher stuff mattering so long as it's done at all... Perhaps you copied the single mod folder when it's the four folders that need to be copied? Or, maybe you pasted into the User Data folder when it's the lower-case "data" folder outside the "User" folder that needs pasting into?
Create-A- / Re: THPM Version 1.3 Released!
« Last post by Iron Hawk on July 18, 2020, 12:33:44 pm »
Hey! Thank you for the kind words! I'm glad that you like it and that its running good for you, I remember some other people had tried older builds on switch and it would crash alot, but glad to see thats not the case now (not sure if thats because of my mod or emulator advancements but still awesome!). Yeah P8 old gen actually uses the thaw animations which is interesting, I wouldn't say they are my favorite in the series but they are still good!

Also of course, i'm always open to answer questions!

1. Right now I can't really give a proper answer, I haven't got even close to figuring out custom mesh/models or even porting ps2 ones to psp, so everything that is in the mod or will be added has to be already in the files for mtx mototrax, thug2 remix, or thp8 psp, as those three games are the only instances of the ns tony hawk engine on psp, and all share the same model formats.

2. Sadly not, all the thaw skater_male items were not leftover in the thp8 files, and the skater_female leftovers don't work with the thug2 ones because they made the rear end way bigger in thaw, and while I was able to get some of the skater_shared leftovers used like the shoes and accessories, hats sadly do not work as they were not made for the thug2 heads so they clip and stuff.

3. I would say yes but I mean i'm always worried about not being able to deliver on it, if its a script related thing, i'm not going to be sure I can do it, and if its like a certain level or something being ported over, well I'm not always sure I can do that level over others that may already be chosen.

4. Adding HD textures to somethings is possible, but since its made first to run on a actual psp, and that already has issues with frame drops on it, I don't want to add hd textures when it would end up making lower end hardware like psp or even people emulating on phones and stuff run even worse.