UPDATE (10-23-19):
- Added toggleable (in level options menu) track collision & skateable objects (on by default).
- Added & improved/tweaked some rail nodes.
- Added a few new restarts.
- The THPS3 board mount anim now plays on restarts.
- Added OOB triggers to the invisible planes outside of the lower area (the planes are only there to help the peds return to their original positions after they chase you).
- Misc. collision fixes throughout the whole map.
- Removed some more collision on some areas of the ceiling in the upper area.
- Removed a noticeable broken face on one of the windows in the middle dome area.
- Fixed a noticeable vertice that was pulled down on a part of a wall in the upper area that caused the texture to be stretched.
- Increased the amount of time it takes for the boost from the boosters to run out (to 10 secs, was around 2 & 1/2 secs before).
- Tweaked peds/ped behaviors:
All Koopalings now also chase you as well if you throw paintcans at them, also decreased the amount of time it takes for the chase to begin if you knock them down.
Roy now repeatedly punches you 5 times if you knock him down & can now also chase you if you throw paintcans at him.
Moved Waluigi to the bathroom door, go in front of the door to trigger him now.
Fixed some animation bugs with Waluigi.
Lowered the brightness of some Koopa Troopas that were too bright.
UPDATE/RE-RELEASE (6-30-19):
- The map has been heavily reworked/redone with many bug fixes & improvements:
Now fully supports the current version of THUGPro & works online again.
Misc. scene improvements such as added lighting upstairs, bug fixes for the lighting in the lower area, new water texture, etc.
Added a vert at the subway/lower area entrance.
Heavily optimized collision.
Completely redid all rail nodes, no more disconnected rails that throw you off as well.
Adjusted & changed around some OOB areas.
Removed unneccesary roof outside of the map.
The map now uses a proper skybox.
Completely redid the peds & even rigged a few new ones.
Added many different scripted things around the map such as throwable paintcans, a drivable kart, peds that chase you around, etc.