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Re: CAP Contest #2: Deadline: 11-4-16

Reply 15 November 01, 2016, 03:32:13 PM
I can judge again.

Find mods and tutorials by me at www.tnthps.us

  • sk8ace

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Re: CAP Contest #2: Deadline: 11-4-16

Reply 16 November 01, 2016, 04:11:16 PM
Added you to the list.

Looks like we have 3 parks uploaded so far!

Re: CAP Contest #2: Deadline: 11-4-16

Reply 17 November 01, 2016, 07:30:45 PM
If someone could notify me via skype when the judging is about to take place, that would be much appreciated.

Find mods and tutorials by me at www.tnthps.us

  • sk8ace

  • Admin

  • Posts: 640
  • Karma: 92

Re: CAP Contest #2: Deadline: 11-4-16

Reply 18 November 01, 2016, 08:14:51 PM
Saturday afternoon work? I'm usually on the thpsx discord.

Re: CAP Contest #2: Deadline: 11-4-16

Reply 19 November 02, 2016, 12:03:03 AM
Saturday afternoon work? I'm usually on the thpsx discord.

It should work

Find mods and tutorials by me at www.tnthps.us

Re: CAP Contest #2: Deadline: 11-4-16

Reply 20 November 02, 2016, 01:17:36 PM
Got started on my build last night. I'm so rusty...my stuff will be more old school...not even sure what everyone likes these days. Is straight improv still the rage?

Re: CAP Contest #2: Deadline: 11-4-16

Reply 21 November 02, 2016, 01:56:25 PM
Well. That sucks.
Sup, I'm Chatter. (HN.Chatter) my Skype is thedudecalledjoris.

My clan is HN. Henchness!

I'm always LF people to play with, also wanna join a clan some day and do wars/competitions and stuff.

Re: CAP Contest #2: Deadline: 11-4-16

Reply 22 November 02, 2016, 03:18:11 PM
My entry is submitted! Had a lot of difficulties early on, but in the end, this was really satisfying to make! I'm now going to check what the other people have made.
Sup, I'm Chatter. (HN.Chatter) my Skype is thedudecalledjoris.

My clan is HN. Henchness!

I'm always LF people to play with, also wanna join a clan some day and do wars/competitions and stuff.

Re: CAP Contest #2: Deadline: 11-4-16

Reply 23 November 02, 2016, 03:35:36 PM
I am impressed by the other entries. They might be more simplistic than mine, but they are 837 times more skateable and proper. I wish good luck to everyone who enters!
Sup, I'm Chatter. (HN.Chatter) my Skype is thedudecalledjoris.

My clan is HN. Henchness!

I'm always LF people to play with, also wanna join a clan some day and do wars/competitions and stuff.

I wish y'all CAP makers a good lucl!

Reply 24 November 02, 2016, 08:30:14 PM
Well, i think you know the memory's limits, you can't make a big, very detailed and fully skateable park.. :l
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)

«ShutMeUp!»

Re: I wish y'all CAP makers a good lucl!

Reply 25 November 02, 2016, 10:07:42 PM
Well, i think you know the memory's limits, you can't make a big, very detailed and fully skateable park.. :l

While I don't know how the THUG 2 engine works, I have been speculating on how to make the memory limit not as strict.

Simplified pieces to use less parts.

1. 4x4 Ground pieces. Why use 4 normal parts when you can use 1.
2. Long stretched out ramps, QPs, HPs
3. Large selections of the Block Parts. So 1x1, 1x2, and 1x3

At the same time keep the vertexs on the parts the same as there counter parts, but repeat the textures.

Also maybe a blank theme with no objects in the background would reduce the RAM used up?
- DEUS VULT!

Re: CAP Contest #2: Deadline: 11-4-16

Reply 26 November 02, 2016, 11:40:27 PM
Got mine finished and uploaded. Space issues as I always remember...had to downsize my original concept a TON. I enjoyed it though!

Good luck to everyone!

brin bak crete-a-par end to playrs plese

Reply 27 November 03, 2016, 09:34:56 AM
Well, i think you know the memory's limits, you can't make a big, very detailed and fully skateable park.. :l

While I don't know how the THUG 2 engine works, I have been speculating on how to make the memory limit not as strict.

Simplified pieces to use less parts.

1. 4x4 Ground pieces. Why use 4 normal parts when you can use 1.
2. Long stretched out ramps, QPs, HPs
3. Large selections of the Block Parts. So 1x1, 1x2, and 1x3

At the same time keep the vertexs on the parts the same as there counter parts, but repeat the textures.

Also maybe a blank theme with no objects in the background would reduce the RAM used up?
Heh, nice workaround, and that's true, i've been using small pieces so i can fit some spots seamlessly but i think i should use that method for small spots, i've always used long ramps, tho, lol.
And i don't understand the third one..

We should actually try removing the fences, i honestly don't mind bounces, they could actually help on combos!
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)

«ShutMeUp!»

Re: CAP Contest #2: Deadline: 11-4-16

Reply 28 November 03, 2016, 12:36:00 PM
My park is also up and ready to go! It took me a few days to make this so that explains the rather late entry. Shouldn't crash online either, since the CAP memory bar isn't full. Good luck to everyone else, as well!

Re: CAP Contest #2: Deadline: 11-4-16

Reply 29 November 04, 2016, 11:49:28 AM
Can I know what time exactly this will be judged on Saturday? And what timezone? I would love to catch the livestream.
Sup, I'm Chatter. (HN.Chatter) my Skype is thedudecalledjoris.

My clan is HN. Henchness!

I'm always LF people to play with, also wanna join a clan some day and do wars/competitions and stuff.


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