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Re: CAS Flash Glitch in THUG Pro?

Reply 15 June 21, 2017, 01:20:48 PM
You must not know who I am...


https://youtu.be/qKqyHLNzCW0

Not quite the same but very similar

"You must not know who I am..." lol

Too bad that's probably just done in lighting tools with debug and people online wouldn't even see it.
Find mods and tutorials by me at www.tnthps.us

Re: CAS Flash Glitch in THUG Pro?

Reply 16 June 21, 2017, 03:56:00 PM
Again you must not know who I am. This is done via glitch kid


Edit: mhmmm
https://youtu.be/Ij7lvgyLkF4
« Last Edit: June 21, 2017, 04:06:31 PM by BloodshotBiz »

Re: CAS Flash Glitch in THUG Pro?

Reply 17 June 21, 2017, 08:36:27 PM
Again you must not know who I am. This is done via glitch kid


Edit: mhmmm
https://youtu.be/Ij7lvgyLkF4

Lol get over yourself "kid" don't get mad because someone doubted the amazing leet haxor skills of biz.
Find mods and tutorials by me at www.tnthps.us

Re: CAS Flash Glitch in THUG Pro?

Reply 18 June 21, 2017, 09:26:51 PM
glitchmaster. no "leet haxor" here. get over yourself, DOH ;)

Re: CAS Flash Glitch in THUG Pro?

Reply 19 June 22, 2017, 12:42:06 AM
glitchmaster. no "leet haxor" here. get over yourself, DOH ;)

 ;D
Find mods and tutorials by me at www.tnthps.us

Re: CAS Flash Glitch in THUG Pro?

Reply 20 July 22, 2017, 10:21:49 PM
In Early Versions Of Thug Pro wich includes THEMOD 1.3 In THEMOD the saturation and value are infinite by itself and saving on THEMOD and opening thug pro should work

Re: THUG2 CAS Flash Glitch Discussion

Reply 21 October 08, 2019, 01:58:00 PM
Old Phun forum thread for reference:
https://www.tapatalk.com/groups/phun/anyone-remember-the-cas-flash-glitch-t6032.html

Wayback Machine snapshot in case Phun goes away:
http://web.archive.org/web/20191008180052/https://www.tapatalk.com/groups/phun/anyone-remember-the-cas-flash-glitch-t6032.html

I’m trying to get this to work with other games. Doing some research on THUG, it was the third RenderWare based game in the series, with THUG2 using a different render engine. Comparing the save file formats, I don’t see the color variables used in THUG. However, I’m checking in to THAW which appears to be a similar file layout to THUG2. Once I can isolate the addresses for the saturation and value adjustments I’ll try injecting 0x65 and 0x56 to see if I can replicate the effect in the PS2 version.

Regarding the underlying cause, reaching out to the PCSX2 community on this one.
https://forums.pcsx2.net/Thread-Curious-About-Crazy-Graphics-Bug-on-Original-PS2

Stay tuned!
« Last Edit: October 08, 2019, 03:04:45 PM by Challenger »

Re: THUG2 CAS Flash Glitch Discussion

Reply 22 October 08, 2019, 08:26:19 PM
I modified a THAW CAS and loaded it in the game. Unfortunately Neversoft has clamped the values to a maximum of 0x5A and 0x4B. I verified this by changing the values, updating the checksum, importing the save file, loading THAW, saving the file in THAW, and re-exporting it again to view in a hex editor. So in short, Neversoft took note of this in THUG2 and didn't want a bunch of flashy messes when people were playing online in THAW.

That doesn't mean the effect itself isn't achievable, if someone would be so kind as to write an infinite colors Gameshark code for THAW I would be able to say for sure if it's possible at all or not. For reference, here is the code for THUG2. It unlocks the saturation and value adjustments.

Inf Sat
207C2D88 00000000
207C2D74 00000000

Inf Val
207C2D88 00000000
207C2D9C 00000000

Someone look into this code please. If we find this effect is possible in THAW that would be pretty amazing.
« Last Edit: October 08, 2019, 08:28:21 PM by Challenger »


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