levels that need to be fixed

IVV4 · 3 · 2160

Offline IVV4

  • Upload Approved
  • Newbie
  • ****
    • Posts: 4
    • View Profile
everyone must read this

I think there's a very serious problem in the custom level community, the majority of the earliest custom levels (2016-2017) mostly use the same file names and not having a loading script. so levels like Delfino Plaza no longer work. so I'm calling for action, here are the levels that need to be fixed.

Skyrim's Whiterun

Pinna Park

Bob-Omb Battlefield (V2)

Lethal Lava Land (V2.1)

Princess's Secret Slide

GameCube (Mario Kart Double Dash)

Krusty Krab

Peaches Castle Exterior

Delfino Plaza

Big Donut

School 3 v1.5

Pallet Town

Surface Tension Dam (V1.4)

Speed Highway

The Berrics 2.0 UPDATED

N64 Toad's Turnpike

Sky Islands


The Animal Chin Ramp

Mushroom City

TableTop v1

Toxic Waste!

Station Square

Flower Park V1

Carvatron 1.1

Nintendo 3DS

Game Boy Advance

3DS Piranha Plant Slide

Pianta Village

Trippy Land

Graffiti Den

Honolulu II

School Remix

Ricco Harbor

A Really Annoying Halfpipe

Hoffman Park

Rampage Skatepark

Wuhu Island from Mario Kart 7

College X Beta

The Nukage Pools

And Bob Ome Battlefield - Mario

Offline sk8ace

  • Administrator
  • Hero Member
  • *****
    • Posts: 678
    • View Profile
Those were all created at a time where the only way to add a custom level was to replace an existing level (mostly Burnside).
They can be converted manually but it's a time consuming job. Until they get converted, you can still play these levels by running thugpro, copying the custom level files into AppData\Local\THUG Pro\data\pre, which replaces the original level files, and load the original level from the official level menu list.

Offline Skater1014

  • Upload Approved
  • Hero Member
  • ****
    • Posts: 926
    • View Profile
Out of my levels you listed:
Rampage Skatepark
Speed Highway
Pianta Village
Ricco Harbor

Have been fully updated before for the current custom level system.

Delfino Plaza however uses Burnside's name internally in the scripts still so it can't be played online but it should still show up/work offline in "Imported Levels".
Haven't touched that one because I've been thinking about probably completely re-doing it eventually.