[UG+ & THUGPRO] Delfino Plaza (from Super Mario Sunshine)

Offline Skater1014

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DOWNLOAD: http://thpsx.com/thpsxCommUploads/customLevel/Skater1014/Delfino%20Plaza.zip

Changelog: show
UPDATE (Version 5.0) (1-10-18):
- The whole map has been improved with many bug fixes and changes.
- Added compatibility for the UG+ mod for THUG1 PC.
- Added & fixed a bit more vertex colors to make the map look a bit better.
- Added the original shadows from Sunshine.
- Added some envmaps on some objects.
- Added the original skybox from Sunshine.
- Added some more original level objects from Sunshine.
- Added a Yoshi ped where the Yoshi egg in Sunshine originally was.
- Added a secret room that I made inside of one of the buildings. Go through one of the doors in a certain building to go inside. Has a few easter egg Mario objects in there.
- The Corona Mountain area has been re-done and includes it's original vertex coloring from Sunshine. (The CAP objects that I originally placed are also still there and they are no longer extremely dark.)
- Fixed a few texture issues (like the fountain near the P1 spawn & part of the lighthouse having the shine gate's texture).
- Fixed some collision bugs & made some things non-solid to stop grinding from getting interrupted.
- Fixed some (not all) z-fighting/flickering textures.
- Removed some unneeded & random weird rail nodes.

UPDATE (Version 4.0) (4-2-17):
- Added the interior of Corona Mountain & the final boss room. (There are objects from Create-A-Park inside Corona Mountain to make it more skateable.)
- Fixed missing and incorrect textures. (Things should look a bit more closer to what they look like in Sunshine.)
- Fixed Delfino Airstrip being invisible.
- Misc. collision fixes.
- Some textures by the fountain near the P1 spawn & part of the lighthouse has the shine gate texture. It will be fixed if I ever find out how to fix it.

UPDATE (Version 3.0) (3-25-17):
- Fixed the dark lighting issue.
- Fixed collision holes in the pier.
- Certain areas of the water OOB will now bring you to different restarts.
- Removed random rails in the scenery.
- Removed untextured objects under the water.
- Misc. collision fixes.

UPDATE (Version 2.0) (2-19-17):
- Added some Natas Nodes. (Mainly on the pointy parts of the rooftops.)
- Added KOTH crown restart. (King of the Hill is now playable on this map.)
- Added more multiplayer restarts.
- Added a few more Rail Nodes.
- Added a Ladder Node on one of the towers. (You can climb the tower that's left of the P1 spawn like a ladder now.)
- Made the water more transparent. (You may see some untextured objects under some parts of the water, I have no idea how to get rid of them right now.)
- Fixed/Changed some terrain sounds.
- TRIED to fix SOME collision bugs.
- The level is a bit more darker compared to the 1st release. This should hopefully be fixed sometime in the future.

1st Release (Version 1.0) (2-11-17)



 Video Description:
Porting maps to THUG1, THUG2, & THUGPRO is now possible thanks to a Blender plugin made by asdf_ released in the THPSX Discord.
I ripped, edited, & converted Delfino Plaza for THUGPRO.
It includes rails, OOB areas, & animated water (made by me).
« Last Edit: January 10, 2018, 12:44:33 am by Skater1014 »


Offline PixeldotWaves

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Lowkey wanna get this, but I'm still a noob at placing downloaded parks in the game.
The Waves. . .


Offline sk8ace

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Downloaded levels go in the C:\Users\[username]\AppData\Local\THUG Pro\data\pre folder.
You have to start up thugpro first and then copy the new level files to that folder.
Then all you have to do is load up the level that the new level replaces (usually Burnside).


Offline Skater1014

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Just released an update.

- Added some Natas Nodes. (Mainly on the pointy parts of the rooftops.)
- Added KOTH crown restart. (King of the Hill is now playable on this map.)
- Added more multiplayer restarts.
- Added a few more Rail Nodes.
- Added a Ladder Node on one of the towers. (You can climb the tower that's left of the P1 spawn like a ladder now.)
- Made the water more transparent. (You may see some untextured objects under some parts of the water, I have no idea how to get rid of them right now.)
- Fixed/Changed some terrain sounds.
- TRIED to fix SOME collision bugs.
- The level is a bit more darker compared to the 1st release. This should hopefully be fixed sometime in the future.


Offline Skater1014

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Just released another small update:

- Fixed the dark lighting issue.
- Fixed collision holes in the pier.
- Certain areas of the water OOB will now bring you to different restarts.
- Removed random rails in the scenery.
- Removed untextured objects under the water.
- Misc. collision fixes.


Offline Skater1014

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Here comes update #3:

- Added the interior of Corona Mountain & the final boss room. (There are objects from Create-A-Park inside Corona Mountain to make it more skateable.)
- Fixed missing and incorrect textures. (Things should look a bit more closer to what they look like in Sunshine.)
- Fixed Delfino Airstrip being invisible.
- Misc. collision fixes.
- Some textures by the fountain near the P1 spawn & part of the lighthouse has the shine gate texture. It will be fixed if I ever find out how to fix it.


Offline Skater1014

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Added a HUGE update & compatibility with the UG+ mod for THUG1 PC.

UPDATE (Version 5.0) (1-10-18):
- The whole map has been improved with many bug fixes and changes.
- Added compatibility for the UG+ mod for THUG1 PC.
- Added & fixed a bit more vertex colors to make the map look a bit better.
- Added the original shadows from Sunshine.
- Added some envmaps on some objects.
- Added the original skybox from Sunshine.
- Added some more original level objects from Sunshine.
- Added a Yoshi ped where the Yoshi egg in Sunshine originally was.
- Added a secret room that I made inside of one of the buildings. Go through one of the doors in a certain building to go inside. Has a few easter egg Mario objects in there.
- The Corona Mountain area has been re-done and includes it's original vertex coloring from Sunshine. (The CAP objects that I originally placed are also still there and they are no longer extremely dark.)
- Fixed a few texture issues (like the fountain near the P1 spawn & part of the lighthouse having the shine gate's texture).
- Fixed some collision bugs & made some things non-solid to stop grinding from getting interrupted.
- Fixed some (not all) z-fighting/flickering textures.
- Removed some unneeded & random weird rail nodes.