THPS3 Luigi's Mansion (from Mario Kart 7)

Offline Skater1014

  • Upload Approved
  • Hero Member
  • ****
    • Posts: 935
    • View Profile
    • Discord: bailey1014
I converted the Luigi's Mansion track from Mario Kart 7 to THPS3 PC.
Credit to EvilAsh123 for providing the model.

DOWNLOAD: https://mega.nz/#!mhEgBAwL!Z09_2RuHwpaexQtOUVHCAnaXW2RrF8kvIDfkB-G0zlU


Offline ShutMeUp!

  • Hero Member
  • *****
    • Posts: 866
  • I can't wait for you to ShutMeUp!
    • View Profile
    • ShutMeUp's DevonttaieArt.
Awesome port! :D
But wtf with the wallie on the floor? o_o'
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)



Offline Skater1014

  • Upload Approved
  • Hero Member
  • ****
    • Posts: 935
    • View Profile
    • Discord: bailey1014
But wtf with the wallie on the floor? o_o'
The tool that I use assigns collision types to the textures.

Since that floor texture was in the same file as the textures for the walls outside, I could either:
1. Have the floor (for that section only) be wallrideable with most of the walls outside being wallrideable.
2. Make the floor have normal collision but you wouldn't be able to wallride most of the stuff outside.

I obviously chose #1.



Offline EvilAsh123

  • Upload Approved
  • Jr. Member
  • ****
    • Posts: 67
  • i like modding games files.
    • View Profile
wait. i know how to fix it. if i re open the model back up in sketchup, duplicate the texture, and re apply it on the walls, and slightly recolor it, then they will be saved as two different texture files. then the ground will be normal in those areas
Thug Pro Username -  GoFundUrself
Discord Name -  AriannaThePrincess13


Offline ShutMeUp!

  • Hero Member
  • *****
    • Posts: 866
  • I can't wait for you to ShutMeUp!
    • View Profile
    • ShutMeUp's DevonttaieArt.
But wtf with the wallie on the floor? o_o'
The tool that I use assigns collision types to the textures.

Since that floor texture was in the same file as the textures for the walls outside, I could either:
1. Have the floor (for that section only) be wallrideable with most of the walls outside being wallrideable.
2. Make the floor have normal collision but you wouldn't be able to wallride most of the stuff outside.

I obviously chose #1.
Oh, well, in that case, #1 was the best possible choice! :P
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)