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Messages - rudi246

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1
Questions & Tutorials / Re: Weird ps4 controller issue
« on: April 28, 2019, 10:46:53 AM »
I also use a DualShock 4 on Windows 10 with no issues. Double check your mappings in ds4windows as well as in the ThugPro launcher.

2
Questions & Tutorials / Re: Help with bouncy objects
« on: April 22, 2019, 10:43:10 PM »
Thanks! I put a box around the chair and made it the collision mesh. Now the game doesn't crash, but they always sink into the ground and spin on the center point rather than tipping over. I tried messing with all of the different values but couldn't seem to get it to behave like the other chairs in the game.

3
Questions & Tutorials / Help with bouncy objects
« on: April 17, 2019, 10:11:15 AM »
So I'm having trouble adding some bouncy objects to my levels. I have models for tables and chairs that I want to be bouncy objects but evertime I hit them in the game, it crashes the game. The only thing that I've tried that didn't crash the game was just a cube. Is there some sort of polygon limit for bouncy objects? Also, it never plays the sound effects for the objects. Any helpis appreciated.

4
Create-A- / Grind Session Soundtrack
« on: March 30, 2019, 09:13:24 PM »
I converted all of the music from the Grind Session PSX disc and made a soundtrack. I was a huge fan of Grind Session and I also hope to port the levels over if I can. Until then, enjoy the music!

Songs included are:
Black Flag - "Rise Above"
Cornelius - "Galaxie Express"
Dr. Octagon - "Blue Flowers"
GZA - "Publicity"
Jurassic 5 - "Jayou"
KRS-One - "Out for Fame"
Man or Astro-man? - "Television Fission"
NOFX - "Linoleum"
Sonic Youth - "In the Mind of the Bourgeois Reader"
The X-Ecutioners - "Raida's Theme"
Zen Guerrilla - "Empty Heart"

5
Questions & Tutorials / Re: Need help finding a prx extractor
« on: March 26, 2019, 08:11:17 AM »
Yeah, pretool works for prx files.

6
Questions & Tutorials / Re: Textures show up distorted in-game
« on: February 08, 2019, 05:46:30 PM »



7
Questions & Tutorials / Textures show up distorted in-game
« on: February 08, 2019, 04:52:26 PM »
So I've been converting the North Point Mall from GTA Vice City and I've had a problem with some of the planters where the plant textures are fine in Blender, but are rotated and stretched in-game. Any way I can fix this?

8
Questions & Tutorials / Re: Scaling custom skater models
« on: January 14, 2019, 09:01:36 PM »
Awesome! I don't know why I didn't think of trying that. I replaced the imp with my Rayman model and he looks good now.

9
Questions & Tutorials / Scaling custom skater models
« on: January 14, 2019, 10:24:44 AM »
Is there a way to scale down skater models and their armatures without them coming out all screwed up looking in game? I ported over a Rayman model and he looks fine, but he's kinda big because of his proportions. I would like to be able to scale him down if at all possible.

10
General THPS(X) / Extracting ps1 models
« on: January 06, 2019, 12:00:17 AM »
Does anyone know how to extract models from ps1 games? Specifically, I would like to be able to extract the levels from Grind Session to convert into THUG Pro.

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