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Messages - sockpuppetkingdom

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Yes, it is ideal that the model is as closely fitted to the skeleton as possible.

If the arms are going in the character's body, you could try scaling down the character's chest horizontally (go into edit mode, select every triangle weight-painted to the chest bone, press S,X on the keyboard, squish it) and scaling it back up in create-a-skater.

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You can't edit the skeleton in any way. However, you can distort/resize the model to fit the skeleton, make the skater you're replacing into a custom skater (press Y or triangle on the character select menu), and use the create-a-skater scaling options to bring it down. You can also replace the skater with a smaller-sized one like Wee-Man, Ramp Kid, Imp, etc.

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Create-A- / Re: New Blender Plugin (io_thps_scene)
« on: September 16, 2020, 07:11:02 am »
I don't mean to bump an old thread but will this plugin be receiving updates to support 2.8 in the future? I am more familiar with the UI and shortcuts of 2.8 and would like to see support for 2.8 added.

ksk is currently working on a beta version for 2.8 and 2.9.

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Questions & Tutorials / Re: Scaling custom skater models
« on: January 18, 2019, 05:12:50 am »
you dont need to use the debug menu anymore because all the thug2 skaters are in thug pro skater select now. just hit y/triangle to make that model into a cas and scale them
that is unless the model you want to replace isn't in the skater select menu, like Nigel Beaverhausen Ass or Skate Head (two skeletons weighted to the board)

Also if you want to scale below 60

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Questions & Tutorials / Re: Scaling custom skater models
« on: January 14, 2019, 02:28:03 pm »
For an easy way you can replace one of the shorter characters (e.g. Wee Man, Ramp Kid, Imp) with Rayman. Shorter characters use in-engine scaling, which applies to the replacement character as well. Note that you can't replace Space Monkey/Ped_Dalek, because it has a green color hardcoded into it that tints the replacement model.

You can also do CAS scaling, though this is a bit more difficult. For this, you have to unlock the debug menu using the Anteara mod on a second install of the game. The debug menu will allow you to replace your custom skater with a different character model, and you can scale that character to your liking using the CAS scale options. Note that you have to use a character that doesn't have in-engine scaling already applied, or else CAS scaling won't work. Jesse James and Aborigine are good characters to do this method with since they don't show up in Free Skate as peds.

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