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Questions & Tutorials / Re: Black box shows on cap after edited texture / colors.
« on: July 04, 2019, 07:05:09 pm »
if you're familiar with blender, you could try importing the hat model, then switch to edit mode and press the "a" key to select everything. then press "p" and a little menu should pop up, from there select material. you should now have multiple objects with each one being its own material. if you find that one of those new objects matches what your black box is, delete it. then select all objects, join them together, and export.