Hi!
We have been doing some tests with custom levels, but its really basic stuff.
Like sk8ace said, we're currently focusing on converting the remaining thps levels. But custom levels is certainly something that we would like to see in the future.
The end goal would be a user friendly tool-chain for exporting the assets to the game format.
Either in the form of a plug-in for the various 3D editors or an application that can convert from a common 3D model format.
With that being said, there's still things that you can do to help.
There isn't really a "right" way to do this yet, so we kinda have to solve the problems as we go, before we can a have a good process for importing custom levels.
There is also a few special requirements for the levels and we gotta figure out how to "translate" that between the 3D editor and into the game.
What I'm saying is that we need help with figuring out the an ideal workflow and documenting the process.
The stuff that we have been doing so far is just simple 3D models, so we haven't really encountered any of the "real" problems that we would have with a more complex scenes.
But, getting some simple THPS1-2 style levels ingame shouldn't be that far out in the future.
Quite a few people have been asking about custom levels recently, and thats a good sign.
So if you have any questions or input on this you can contact us at
[email protected], on this forum, or over at
http://thmods.com/forum.
morten