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Create-A- / Re: Retiring from THUGPro content, and Blender tools rant
« on: September 02, 2022, 11:54:57 pm »
A conscious decision I made back in February, in order to make up for the lack luster documentation the custom level scene has to offer, was to always include my level's .blend file (and any other design assets) in it's entirety while uploading it to the net, and that's something I hope more people take to doing as well.
Something I picked up in my time producing MUGEN content, or literally anything programming related for that matter, being able to copy off of someone else's work is an EXTREMELY valuable asset. In the level's I've uploaded since they're chock full of gap scripts, shatter scripts, ToD scripts, that anyone with a minimal understanding of 2.79 would be able to easily lift and adapt to their own needs. As opposed to the teeth grinding endeavor that is scavenging years old Discord server chats and trying to use Pre Tool.
Heck, even the .blend provided with Mushroom City proved pretty useful, very useful actually, guarantee you I wouldn't've been able to find custom vehicles and custom goals so readily available anywhere else.
If you still have it, I would love to see the Acid Factory .blend to surface online if it hasn't already, it was always one of my favorites, felt like the standard I held all my own custom levels up to.
Something I picked up in my time producing MUGEN content, or literally anything programming related for that matter, being able to copy off of someone else's work is an EXTREMELY valuable asset. In the level's I've uploaded since they're chock full of gap scripts, shatter scripts, ToD scripts, that anyone with a minimal understanding of 2.79 would be able to easily lift and adapt to their own needs. As opposed to the teeth grinding endeavor that is scavenging years old Discord server chats and trying to use Pre Tool.
Heck, even the .blend provided with Mushroom City proved pretty useful, very useful actually, guarantee you I wouldn't've been able to find custom vehicles and custom goals so readily available anywhere else.
If you still have it, I would love to see the Acid Factory .blend to surface online if it hasn't already, it was always one of my favorites, felt like the standard I held all my own custom levels up to.