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Whatever / Moar screens of the stolen TP Beta
« on: June 15, 2016, 10:38:03 pm »No, the red outline on fonts will be removed in the next update. He has an early copy of it.You're right, Because in my build. The Freecam font has changed. Here's the Freecam in THPS1 SF Streets.
Here's me skating in the Mall.
It looks like we will have the 2x exclusive levels despite what quazz said before. Guess what map this is.
I'm glad I hacked quazz just to get these maps.
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Questions & Tutorials / Re: Issues playing THPS4 online.
« on: May 28, 2016, 12:35:17 am »
UPDATE: I've been using a port checking site to see if the ports are open, The sites either said the ports were closed, Or connection timed out. When I disabled the firewall on my PC, I got connection refused (on the port checker, not in-game) which means the server sees the port but there's no inbound traffic responding, And while looking at the logs on the router it shows that it's connecting to the server with the ports successfully. So I suppose that's better. I can't test right now since thps.info is down. I suppose I could test THPS3 since people had issues with that too (Not sure if it's their end or OpenSpy in that regard).
I called my IP (Comcast/Xfinity) and they said port forwarding shouldn't be blocked in this situation. My network setup is a Netgear R7000 router and a Motorola SB6141 modem, I checked the Motorola modem too and there are no settings on that (It's a basic modem BTW, Not a modem/router combo).
BTW, I forwarded 5153 too, It might be wise to see if the advanced stats on my THUG Pro servers post.
I called my IP (Comcast/Xfinity) and they said port forwarding shouldn't be blocked in this situation. My network setup is a Netgear R7000 router and a Motorola SB6141 modem, I checked the Motorola modem too and there are no settings on that (It's a basic modem BTW, Not a modem/router combo).
BTW, I forwarded 5153 too, It might be wise to see if the advanced stats on my THUG Pro servers post.
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Questions & Tutorials / Issues playing THPS4 online.
« on: May 15, 2016, 03:54:06 am »
Hey, I'm having some issues playing THPS4PC online via Direct IP connection. People can see my server on the server list on THPS.info, But they can't join, When someone tries to connect, They get the "Unable to connect" error message. I'm using Level Expansion Pack BTW. So can someone test it with me to make sure it's not an OpenSpy issue?
BTW, I forwarded ports 5150, 5151, 5250, 5251, and 6500 TCP and UDP, My PC's IP is static, Players can join my THPS3 servers but not THPS4. IDK why, This happened ever since I upgraded my PC's OS from XP to 7.
BTW, I forwarded ports 5150, 5151, 5250, 5251, and 6500 TCP and UDP, My PC's IP is static, Players can join my THPS3 servers but not THPS4. IDK why, This happened ever since I upgraded my PC's OS from XP to 7.
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General THPS(X) / Re: THUGPRO Level Update Thread
« on: May 09, 2016, 11:57:14 pm »Level Expansion Pack is adding all THPS1-THUG2 levels to THPS4PC!Who's gonna download the Kona USA mod for THPS3?Did anybody hear?Well yeah, but the biggest thing here is that THPS3 Levelmod is adding THUG levels!
They're making a THUG2 Levelmod!
(BTW. This has gone far off-topic.)
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General THPS(X) / Re: THUGPro Update May 2016
« on: May 06, 2016, 11:19:53 pm »We knew THUGPro was going Downhill, but apparently the CAP editor really went to Hell too. I guess if they ever port Sewers from THPS4 PS1, we can finally say the mod has went to shit as well.
lol
I'd love to see Sewers in THUG Pro. I guess these PS1-exclusive levels might get ported when they find a way to port THPS1/THPS2 levels, which is inevitable.
I'd like to have the PS1 levels too. But unfortunately. Demo never made his PSX documentation available to anyone (Including THUG Pro devs) and supposedly it got lost due to hard drive failure. So we won't be seeing those levels for a long time. But if THPS4 was on N64 where we have Lemmy's Video Debugger available. Then that would increase the chances.
Anyways. I can't wait to try out this update.
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Questions & Tutorials / Re: Is it possible to edit THUGPRO .xbx textures?
« on: May 02, 2016, 11:48:08 pm »
Another note on the TGA2IMG converter. If you're editing a sprite image or texture, it needs to be 8-bit colors. The easy way to do this is to save the image as an 8-bit PNG then resave it as a 32-bit TGA file since the converter errors out at 8-bit TGA files.
There's also a DDS2TEX converter. You can drag all of the DDS files extracted from the TEX file into it, then it prompts you for the original TEX file. Then it will replace all of the textures in the TEX files with your edited ones and produces it as a new file.
There's also a DDS2TEX converter. You can drag all of the DDS files extracted from the TEX file into it, then it prompts you for the original TEX file. Then it will replace all of the textures in the TEX files with your edited ones and produces it as a new file.
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General THPS(X) / Re: Possible "sneak peek" at more THUGPRO levels?
« on: May 02, 2016, 11:43:22 pm »
I just saw Quazz and LedInfared in another level today. Bo-Bomb Battlefield from Super Mario 64. Unfortunately I have no screenshots on hand so you'll have the believe me on this one. If anyone has a screenshot of the server info. Post it.
Also. As far as Las Vegas goes. There's a chance that it's the one from Matt Hoffman's Pro BMX 2. But IDK for sure.
Also. As far as Las Vegas goes. There's a chance that it's the one from Matt Hoffman's Pro BMX 2. But IDK for sure.
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