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Messages - TomoAlien

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16
Whatever / Re: Happy new year!
« on: December 31, 2016, 08:01:59 pm »
Happy New Year! I wish you all the best in 2017!

17
Create-A- / Re: Playlist: The THUGPRO Super-Unofficial Soundtrack
« on: December 31, 2016, 04:11:29 pm »
That's a pretty nice playlist! I guess you're gonna be updating it?

18
Site Suggestions / Re: Staying logged in
« on: December 30, 2016, 03:03:37 pm »
I think I will try renaming the cookie, it will log everyone out most likely but might help with the logout problems. Crosses fingers**

Looks like it's fixed. I'm not getting logged out anymore! :D

19
General THPS(X) / Re: Screenshot Thread
« on: December 30, 2016, 02:51:02 pm »
I have an old version of THUG PRO from the time of the THPS4 update still on my hard drive.
You know what that means?

It's time to take a trip down the memory lane...



Look a this menu...


The precursor to the "THUGPRO News" bulletin board.


Spend Cash ($0)


Remember when THUG level thumbnails were in black and white?


You got that right!


Yeah... this was possible in this very old version of THUG PRO...

Also, in this version, you didn't have a choice between THUG2 and THUG off-board physics. THUG2 and THPS4 levels used THUG2 off-board physics, and THUG levels used THUG off-board physics. Yes, that means you couldn't spray tags in THUG levels.

The same went for Wallplants/Sticker Slaps. THUG2 and THPS4 levels had Sticker Slaps, while THUG levels only allowed you to do Wallplants.

20
I think thps3 similiar to thug2 version but you can only replace it but you can add the 3 classic levels like you see thps3 peds and cars and music playing in Los Angeles, it will be cool.

Before you post in a thread... maybe you should try reading it? You don't really have an excuse, this thread isn't over 50 pages long, it's not even one page long.

As for your request, this isn't gonna happen because there's not much point in doing so, as stated by TWO THUG PRO devs in this very thread.

21
meaning they could very well easily port the files from level mod, and fix any errors in the process

If any of this could be done "easily", we'd have all the maps by now. Obviously everyone wants new maps, and the devs acknowledge it, but it takes time. I suggest you try porting some maps and see how well they work.
 

If I was given the tools, and was taught how to use them, I could probably port maps very easily

Go ahead and port any level to THPS3, then. There are tools available, Skater1014 has a tutorial on how to do it on YouTube.

22
Site General / Re: About what happened to the Parks & Skaters UL/DL section
« on: December 24, 2016, 08:49:20 am »
So this is why he made "FreedomSpy".
Apparently tracking IP's for malicious activities is a horrible thing. How dare people take measures to stop hacker attacks, eh?

23
THPS3's level format differs from the THUG2's.

Also, Levelmod's ports are imperfect, and THUG PRO developers quite clearly want perfect ports, based on the work done on the THPS3 levels. In my opinion, THUG PRO team did a better job porting those levels to THUG2 engine than Neversoft did.

24
Whatever / the world was
« on: December 20, 2016, 08:28:18 am »
gonna roll me

25
General THPS(X) / Re: Screenshot Thread
« on: December 12, 2016, 06:08:58 pm »
5/6!
Only one mistake: That's not Tampa, that's New Orleans.

I think it should be possible for the THUG PRO devs to add the shopping cart mission obstacles.
My "hack" doesn't really do much, it just makes invisible geometry visible. You just simply walk/skate right through it, which isn't really exciting.

26
General THPS(X) / Re: Screenshot Thread
« on: December 12, 2016, 04:24:32 pm »
I found the pieces of code that are responsible for hiding the hidden geometry, both for transparent and opaque meshes!

I hid the visible meshes, and made it so that only hidden meshes were visible.
This has brought some interesting results on levels with day/night visuals:




On other levels, it also had some interesting effects:




I wonder if you can guess what levels are those :P.

27
Whatever / Re: YLYL?
« on: October 21, 2016, 08:07:50 pm »
YLYL stands for "You Laugh, You Lose"

This is a THPS forum, so I'm gonna give you some of my old home-grown Expand Dong Skateboard.




28
General THPS(X) / Re: I'm now here for THUG Pro
« on: October 02, 2016, 02:45:54 pm »
Stop making new usernames, skatefilter.
That not my username i seen luigi gaming on his channel and watch it
I dont make any usernames at all

Serious question:

Are you stupid, or do you think we are stupid?

I think both is the correct answer to this.

29
General THPS(X) / Re: Special tricks topic!
« on: September 30, 2016, 06:19:09 am »
Double Fistin' animation seem to be shorter than a Kickflip, if not as short (as long as you don't hold it). Yeah, that makes it a very good trick to quickly get lots of points. You can do two of those in one simple ollie if you're quick enough.

30
Questions & Tutorials / Re: Thaw widesreen patch fix
« on: September 24, 2016, 11:01:55 am »
The menu graphics weren't designed with widescreen in mind, that's why they appear this way.

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