THUG2 Remix (PSP) Mysterious Red Face

Offline Skater1014

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There's a mysterious red face that can be found if you glitch under the amusement park (or boardwalk arcade) in Santa Cruz.
(The square is still there but the face texture is removed in THAW & THUGPRO so it's just a grey square. It's also hard to get there since the amusement park area's removed in those games.)
I talked about it in a THUGPRO server a while ago and I haven't seen it anywhere online besides on one Youtube video that's deleted now.
So yesterday I spent time resurrecting my old PSP.
Earlier I put in my broken copy of THUG2 Remix (that's literally held together with tape) and was able to take a screenshot of the face with my 3DS.
« Last Edit: August 18, 2016, 03:05:11 pm by Skater1014 »


Offline SK8.William

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Nice man,since you told me about that face,i wondered how it looked since i didn't find it on youtube.
THUGPro Custom Story Mode is out!
PLAY IT NOW!


Offline Skater1014

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Nice man,since you told me about that face,i wondered how it looked since i didn't find it on youtube.
That old deleted video that was on Youtube was on a camera as well.
If I knew how to take a screenshot I would've done it.
My PSP has custom firmware (modded) now so maybe there's something that allows screenshots?

What's weird is how the face is very blurry & creepy looking & how you can only see it by glitching out of bounds.
« Last Edit: August 18, 2016, 05:15:39 pm by Skater1014 »


Offline ShutMeUp!

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Well, aren't there easter eggs you can only see by glitching OoB, anyway?
Like Vans Park's skeleton? :T
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)



Offline SK8.William

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I don't think it's an easter egg.I don't think the Neversoft Team would expect you to go off the map.I think both the face and the skeleton were supposed to be used but they forgot or decided not to use it.

Vans Park has that "DON'T TOUCH STUPID!" Warning in the eletric thing near the D-Bowl,and you'd probably turn into that skeleton for a second if you get too close.
THUGPro Custom Story Mode is out!
PLAY IT NOW!


Offline Skater1014

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Vans Park has that "DON'T TOUCH STUPID!" Warning in the eletric thing near the D-Bowl,and you'd probably turn into that skeleton for a second if you get too close.
The skeleton is used in THAW.
Board Whack that "DON'T TOUCH STUPID!" sign and you'll see what happens... ;)
(I don't know if it works online though. It works in Story Mode & Freeskate.)


Offline SK8.William

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Vans Park has that "DON'T TOUCH STUPID!" Warning in the eletric thing near the D-Bowl,and you'd probably turn into that skeleton for a second if you get too close.
The skeleton is used in THAW.
Board Whack that "DON'T TOUCH STUPID!" sign and you'll see what happens... ;)
(I don't know if it works online though. It works in Story Mode & Freeskate.)

I just did it.Thought it was an unused project.PS not working online :S
THUGPro Custom Story Mode is out!
PLAY IT NOW!


Offline ShutMeUp!

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Didn't know it was actually used.. My bad. ._.
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)



Offline BlueChaoz

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I havent seen the PSP versions of the levels. I never knew they chnaged them for THAW. Also, I never see online
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA


Offline Skater1014

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I havent seen the PSP versions of the levels. I never knew they chnaged them for THAW. Also, I never see online


Santa Cruz
Same as in THAW.
The only difference is that there's an amusement park area behind the building near the 1P spawn point.


Atlanta
Same as in THAW.

Kyoto
Same as in THAW.
The only difference is that you can trigger a cutscene by Sticker Slapping the sirens on the rooftops which causes the giant footprint that you see in THAW.


Las Vegas (Casino from THAW.)
Same as in THAW.
However, there's an upstairs area with an elevator. There's also a cutscene that triggers if you Sticker Slap the "Falls" sign outside. It causes the "S" from the sign to fall and destroy the little bank area
(which is replaced with the East LA loading tunnel in THAW).


The original THUG2 levels are completely the same.
Online is just LAN play only.
There's no chat (besides the taunt strings) and only up to 4 people can join servers.
There's also no CAP.

Other than that, THUG2 Remix is pretty much the exact same as THUG2.
It's just THUG2 with more cutscenes, levels, some bug fixes, and no CAP editor.
« Last Edit: August 20, 2016, 01:19:51 am by Skater1014 »


Offline Boomtime

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That is..... kinda creepy. Gonna try this on my PSP!
You ever hear about video games?


Offline AxlRocks

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PPSSPP got texture replacement a while back and I think also fixed the THUG2 Remix crash. I'll get a screenshot in a bit and dump the texture too.

Really cool find!

EDIT: Here's the screenshot: (Mmm, THUG2 Remix textures at 1080p.)



EDIT: And here's the texture. It's only 8x8, so I also scaled it to 256x256 without filtering.

   

Zero skateboards skull? That's what it looks like to me.
« Last Edit: August 21, 2016, 12:50:45 pm by AxlRocks »


Offline Skater1014

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EDIT: Here's the screenshot: (Mmm, THUG2 Remix textures at 1080p.)



EDIT: And here's the texture. It's only 8x8, so I also scaled it to 256x256 without filtering.

   

Zero skateboards skull? That's what it looks like to me.
Looks like an unused test image that they forgot to delete.
What's weird is how the square is still there in THAW/THUGPRO but it's just grey.


Offline AxlRocks

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No idea either lol I still don't know why the levels are different at all. THUG2R released in January or March of 2005 while THAW released in October of 2005. By those measurements, Neversoft should've been sent the completed level source files for compiling them into THAW formats. The only reasons I can come up with are:

1. They were sent early, incomplete versions either early on in THAW's development or later on due to some file mix up and it was too late to fix. Makes some sense, considering Casino in particular is a story level so they would need it kind of early on, perhaps even in an unfinished state. And what is an elevator and tiny upper room to normal players? Only those of us still playing the games in 2016 are probably obsessed enough to know these changes lol

2. Memory allocation in THAW meant they needed to cut parts of the levels because it was the quickest way to solve the issue. But I'm skeptical of this because, sure, the level textures are better in THAW, but the poly count looks the same. Going from PSP to PS2 is such a considerable leap too.

Either way, my ideas just play off my other feeling which is that THAW was super rushed and tried to do too much in too little time. And I think I've heard others thought the same.



Offline Boomtime

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did you just quote your own post and add nothing?
You ever hear about video games?