Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dieselpirat

Pages: 1
1
This is how far I am right now: Here it is

What's working:
- Board animated (steering)
- UV Mapped to the materials of the "Board_Default" so that THUG textures fit
- Scaling wheels and board in CAS editor (weight painted vertex groups)

Blender exports it as a level, I then rename the exported "LEVELNAME.scn.xbx" to "Board_Default.skin.xbx" and "LEVELNAME.tex.xbx" to "Board_Default.tex.xbx". For testing it I replace the Default_Board in "/THUG Pro/data/models/boards/". The result is seen in the first gif.

All there is left to do is make it work with changing deck, trucks, wheels and grip textures, but I couldn't find out how that actually works.

Importing an existing board to blender, like the actual Board_Default model, that comes with THUG Pro, and exporting it again the way I described before, makes it show up ingame with default textures and it is no longer customizable.

2
Questions & Tutorials / Re: adding custom levels
« on: June 28, 2018, 02:29:40 pm »
@NeVeRsOfT
it's json, my bad ;)


@Zeoalexo
Notepad should do, but I recommend using something like Notepad++ or VSCode. Notepad likes to screw up indentations.


@SoulStorm64
Glad I could help!

3
Questions & Tutorials / Re: adding custom levels
« on: June 28, 2018, 01:23:52 pm »
1. Download your desired custom level. (i. e. tampa)

2. Hit start and type "%localappdata%" (without "" but including the %) and hit enter

3. Go to "THUG Pro/User/Data/Pre/" and extract the three .prx files into this folder

4. Rename them: brun_scripts.prx -> tampa_scripts.prx, burncol.prx -> tampacol.prx and burnscn.prx -> tampascn.prx

5. Go back to the User folder (which contains the Data folder)

6. Put > This < in there

That's it.

Tampa is just an example, you can do this with any level, just replace every "tampa" with how you want to call the level-files. (including the tampa.level.json filename, its contents and the three .prx files)

Editing the *.level.json:
Just change line 2 to whatever you want:
Code: [Select]
"level_name": "NameDisplayedInTheLevelSelectMenu",
and replace "tampa" at line 9, 10 and 11
Code: [Select]
    "level_pre": "tampa_scripts.pre",
    "level_scnpre": "tampascn.pre",
    "level_colpre": "tampacol.pre",

I hope this is clear enough, if not, ask away!

Pages: 1