Keep Streets More Closer To The Original Map
Detailed Description:
In thps 1 and thps2x Streets is a level that usually gets alot of hate for being barren, and not having much to do, with the bigger skate spots being in different clumps of the map like the Hubba ledges, chinatown, the sunbowl, and the plaza with the C Block ledges, but I think that makes the level better, with there not being as many obvious routes for combo lines and not as many ramps and rails, it makes you experiment more with different lines you may not think to try in other denser levels like say Downtown or School 1. Along with the sparse items allowing for more unique lines and challenges the player to come up with cool lines, I think the map has a great balance for street and vert, as yea the games have always had levels that suite one or the other type like something like New York being more street and Bullring being more vert, but Streets has the perfect balance of halfpipes through the level, and street spots like ledges and hand rails, that both styles can work in the level together, and allows for again more unique combos and lines to try out if creative enough, and while I think maybe adding some more benches and tables should be fine if not overdone and are placed in ways that make sense, I still think the main design and flow of the level should be left untouched for those reasons, as it really does make it a stand out level from the rest and its really enjoyable for me because of those reasons.
Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.
Yes, it was like this in the originals, as the design choices and flow I talked about is from how it plays in THPS 1 and 2x