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Messages - thedodeman

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Whatever / Re: Story behind your Username
« on: November 21, 2016, 07:46:05 PM »
My name stems all the way back to a nickname I had in High School. Good buddy of mine called me 'Dode'- but that's almost always taken so I go by Dodeman or even TheDodeman' but most just shorten it to Dode.

Gosh oldest screenshots? Man I can dig some up from jway back when I'll have to see what I can find.

Contests & Tournaments / Re: CAP Contest #3: Deadline 11-18-16
« on: November 21, 2016, 11:15:43 AM »
The reason for so little submissions is because this theme is very complicated.

I disagree. I think this theme was fine- there were more than enough options to work with...not everyone will love every concept for a theme, but that's what makes it interesting- even if you aren't loving the idea you can still brainstorm and come up with something cool.

I think we should end this one here,  judge,  and ThAEm, the obvious winner, picks another theme.

Not sure if that was meant to be a joke or? Not very cool to state who "the obvious winner" is without any judging taking place yet. That just craps on the rest of us who took the time to submit entries. :(

Contests & Tournaments / Re: CAP Contest #3: Deadline 11-18-16
« on: November 17, 2016, 10:46:55 PM »
Got my submission wrapped up this evening. Revamped a CAP I made after THUG2 first came out. :D

The COMBO goal took me forever to complete, but I think that makes it fun.

Good luck to all participants!

General THPS(X) / Re: THPS5 Added to Wikipedia's List of Worst Video Games
« on: November 16, 2016, 10:26:25 AM »
I kind of wish some of it's levels (Moutain) were recreated for THUGPRO
Mountain was OK- likely the best level on the game imo. I always have mixed emotions about linear levels like that (DHJ as well)- it's kinda fun to feel like you travelled down a long hill or mountain, but I like being able to travel around in a more open world type concept too, makes for more interesting lines, prov feels more free, etc. I did like the Rooftops level on THPS5 too, some good lines on there.

Contests & Tournaments / Re: CAP Contest #3: Deadline 11-18-16
« on: November 14, 2016, 02:09:40 PM »
Sounds fun! I might re-make a concept I did years ago...

Whatever / Re: Post real life pictures of yourself
« on: November 09, 2016, 06:33:24 PM »

General THPS(X) / Re: Boost Revert Park (No Speed Loss From Reverts)
« on: November 09, 2016, 06:29:21 PM »

Parks like this were fairly common when the boosters first were introduced. Have you ever played EvilGod's 'SuperScraper'? It has stacked booster walls and then rails running in a grid all along it- there are hundreds of gaps on it, so your score gets racked up incredibly quickly when playing it. I always like to host it and play Score Challenge and see who can land like 10,000,000 first.

So fun to always mess with the realms of what can be done.

Contests & Tournaments / Re: CAP Contest #2 Winner!
« on: November 07, 2016, 08:19:24 PM »
Was everyone happy with the "5 Gaps, 3 Goals" rule?

Yup. I'm a huge proponent of gaps and goals, makes CAPS more interesting imo.

Another idea would be to require the use of a specific CAP piece, like you must incorporate a skyscraper piece, or mega-ramp piece, etc.

Contests & Tournaments / Re: CAP Contest #2 Winner!
« on: November 07, 2016, 03:01:36 PM »
I'm happy with 5th- especially since I haven't built a CAP in so long. Grats to ThAEm on the W!

Try some criticism/feedback! I would love some more in-depth analasys of what the judges think, rather than some summed up numbers and a ranking list. I'm glad you guys liked my entry, but I can't say for myself what you guys liked about it.

I agree- it would be great top have a breakdown of at least how each park was rated per category it was judged in. That is helpful for the builders to know where/how they can improve. Fully know how long it takes to do all of this reagrdless, but that little piece could be useful for all future builds.

I'll do this again as I enjoyed it! Thanks a TON to all of the judges for taking the time to do this!!

Contests & Tournaments / Re: CAP Contest #2: Deadline: 11-4-16
« on: November 06, 2016, 12:25:16 AM »
Video is working now.

Contests & Tournaments / Re: CAP Contest #2: Deadline: 11-4-16
« on: November 05, 2016, 08:14:37 PM »
Who won? Video says it'seems still processing.

Yeah It work  :)
thank thedodeman you were right my folder was hiding lol

Great! Glad that worked for you. Enjoy!

This may help as the folder is probably hidden:

Typically parks are stored in your saved data folder uder 'Users'.

Contests & Tournaments / Re: CAP Contest #2: Deadline: 11-4-16
« on: November 02, 2016, 11:40:27 PM »
Got mine finished and uploaded. Space issues as I always remember...had to downsize my original concept a TON. I enjoyed it though!

Good luck to everyone!

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