Recent Posts

1
General THPS(X) / Re: The Official THUG Pro Screenshot Thread
« Last post by TheAwesomeFish on November 07, 2022, 05:55:15 pm »
Quick blast at the Santa Monica Courthouse













hey open up i need my car

2
Create-A- / THUGPRO Better Balance Mod
« Last post by BlazE on November 06, 2022, 09:04:47 am »
THUGPRO Better Balance Mod by BlazE.

This mod slows the balance meters and resets them when you start a new grind, manual or lip trick in the same combo. I created this mod years ago and never released it. Many said it couldn't be done at the time. Simply disable your updater and replace your THUGPRO_QB.prx and run the game

https://www.mediafire.com/file/ymw1g2swlhul8v3/thugpro_qb.rar/file
3
Create-A- / Re: Stripe shirt on female cas?
« Last post by BlazE on November 06, 2022, 08:38:33 am »
I have a mod that allows the appearance to not reset when changing the CAS gender, thus allowing you to put clothing items on for each gender.
4
General THPS(X) / [THPS3] PARTYMOD
« Last post by PARTY MAN X on October 28, 2022, 02:27:43 pm »
Happy 21st birthday to THPS3!  To celebrate, I've put together a mod that fixes up a number of issues in its PC port.  Okay, maybe not necessarily just for the occasion, its more that I've wanted to spend more time with the game (and speedrunners have long since complained about how hard the game is to run) but using joytokey and/or other hacks to make the game reasonably playable was frustrating. 

Download (Installation instructions are available in the included readme):
https://github.com/PARTYMANX/partymod-thps3/releases/tag/1.0

As of 1.0, the mod does the following:
  • Replaced input system entirely with new, modern system using the SDL2 library
  • Movement stick now controls menus
  • Improved cursor handling, no longer moving the cursor and only showing it when relevant
  • Improved window handling allowing for custom resolutions and configurable windowing
  • Fixed aspect ratio to be based on window dimensions (previously it was based on the PS2 framebuffer at 10:7/640x448)
  • The game no longer opens the game's launcher when run directly
  • Replaced configuration files with new INI-based system (see partymod.ini)
  • Custom configurator program to handle new configuration files
  • Fixed ledge warp bug where the skater is teleported down farther than intended
  • Fixed visually missing geometry in various areas (notably, the airport entrance and destructable wall in Skater Island)

Shoutout to gone for creating the ClownJob'd series of mods that inspired this one. 

The source is available in the github repository here:
https://github.com/PARTYMANX/partymod-thps3
5
Create-A- / Re: Retiring from THUGPro content, and Blender tools rant
« Last post by ello-officer on September 25, 2022, 04:33:25 pm »
Damn it sucks that modding the game put so much negativity on ya lad. All you can do it take it easy and not worry too much about this kinda stuff. I personally do modding in my spare time just to relax and have fun even if the end result isn't worth showing to anyone. Anyway  hope you have a good one, cheers!
6
Create-A- / Re: THPS 1+2 Soundtrack for THUGPro
« Last post by Devan Wolf on September 20, 2022, 01:25:57 pm »
Please reupload the packages!
7
Create-A- / My THUGPro Blender Project Archive
« Last post by ShOscar on September 04, 2022, 01:19:22 pm »
Due to some requests from people in the community, I thought I should upload my Blender projects for some levels and player models I have worked on for THUGPro. I have no future plans on working on these anymore, but I don't want them to go to waste either. I have thought about doing this for a while, but here you go, I guess.

This Google Drive folder contains every project for THUGPro I have started since 2017. Finished levels, unfinished levels, ideas that came and went, a lot of player models that were either WIP or scrapped, and more. The purpose of this is for those who wish to take a look at my past work to get a good idea of how some THUG-related things work. Some of these levels have examples of gaps, goals, vehicles, graffiti pieces, CTF, and pedestrians, among other things. These levels do not have everything that could be done in THUGPro, but they have a decent amount of things. Also if anyone is willing to try to take a swing at any of my unfinished projects, feel free to do so.

BLENDER PROJECT ARCHIVE

Peace.
-ShOscar
8
Create-A- / Re: Retiring from THUGPro content, and Blender tools rant
« Last post by ShOscar on September 04, 2022, 12:41:44 pm »
I would love to see the Acid Factory .blend to surface online if it hasn't already
It has not surfaced online, but I have thought about uploading my level projects online for others to see. I have messed around with some scripting and graphical stuff on some levels, and maybe some people would find it helpful to look at them. I might upload them later today and make a separate forum post about it. And glad my Mushroom City project file was helpful to you, too.
9
Create-A- / WWE SVR 2004 Soundtrack
« Last post by Poky! on September 03, 2022, 05:19:50 pm »
The soundtrack from WWE Smackdown VS Raw 2004 Soundtrack in ThugPro
https://drive.google.com/file/d/16tT6ddHXml_2bRq0fD_omO5HcfTgNDKf/view?usp=sharing
If i have missed any songs, Feel free to let me know
10
Create-A- / Re: Retiring from THUGPro content, and Blender tools rant
« Last post by Sneeze on September 02, 2022, 11:54:57 pm »
A conscious decision I made back in February, in order to make up for the lack luster documentation the custom level scene has to offer, was to always include my level's .blend file (and any other design assets) in it's entirety while uploading it to the net, and that's something I hope more people take to doing as well.

Something I picked up in my time producing MUGEN content, or literally anything programming related for that matter, being able to copy off of someone else's work is an EXTREMELY valuable asset. In the level's I've uploaded since they're chock full of gap scripts, shatter scripts, ToD scripts, that anyone with a minimal understanding of 2.79 would be able to easily lift and adapt to their own needs. As opposed to the teeth grinding endeavor that is scavenging years old Discord server chats and trying to use Pre Tool.

Heck, even the .blend provided with Mushroom City proved pretty useful, very useful actually, guarantee you I wouldn't've been able to find custom vehicles and custom goals so readily available anywhere else.

If you still have it, I would love to see the Acid Factory .blend to surface online if it hasn't already, it was always one of my favorites, felt like the standard I held all my own custom levels up to.