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Messages - %.gone.

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121
General THPS(X) / Re: Quetions
« on: August 17, 2016, 08:09:49 pm »
A long time ago some well known modders tried getting horse to work online and we all know how that turned out.
Mind you they were trying to do this all through scripting only.

122
Create-A- / Re: I made a fansite for THUGPRO news
« on: August 16, 2016, 07:16:52 am »
My comment wasn't meant to be harsh and if i straight up disapproved I would say it and not water it down.
The point i'm making, THPSX has direct ties to the THUG Pro dev team, and as I said, THMods is moderated by the THUG Pro dev team.

My genuine concern is that we don't see anymore icebears popping up exploiting the community for self gain. Where he'll twist his words to his viewers to give the impression the information being provided was given directly to him as some form of insider information. When in actuality he simply asked a question in a full server hosted by a dev member. In some cases the information is exaggerated by him which leads to the spread of misinformation.

Not that anyone could stop you even if you decided to totally bash THUG Pro, just voicing my concerns.
I do, however, appreciated the support.

123
Create-A- / Re: I made a fansite for THUGPRO news
« on: August 15, 2016, 08:10:49 am »
thmods has a sub forum devoted exactly to this and is moderated by the developers of THUG Pro
THPSX has a section devoted to the contents of THUG Pro, too. It's usually updated just before the next update is released.

My main question is what makes you the be all end all of up to date news about THUG Pro?
I'm not trying to be a jerk here. Just seems like it'll turn into the subreddit content which also isn't maintained by THUG Pro devs.

124
Whatever / Re: How do you guys align
« on: August 12, 2016, 07:42:56 am »
I'm voting for Pedro.

125
Questions & Tutorials / Re: Compiled sources.zip?
« on: July 31, 2016, 08:44:41 pm »
The compiler should be telling you exactly what the issue is.

126
Create-A- / Re: THUGPRO Mod Video Preview
« on: July 19, 2016, 11:36:06 am »
Hint: There are struct functions that handle lockout parts and part cleanup when you select an item. As well as arrays within those structs that disallow parts with certain parts.

127
General THPS(X) / Re: THUGPRO "Thrash Bash" Poster Bug?
« on: June 05, 2016, 09:50:04 pm »
The code is designed to display them by month and day but not year. An oversight by whoever wrote it.

128
Whatever / Re: Uh... the "Community Skaters" section...
« on: May 31, 2016, 04:29:37 pm »
skatefilters version looks like it drives a camaro, smokes Marlboro reds and hangs outside the high school waiting for the freshmen ladies in his mid 20's.

129
Questions & Tutorials / Re: THPS3 > Thug2/THUGpro model importing?
« on: May 30, 2016, 07:35:51 pm »
As long as the underlying data, in the case of a texture for example purposes, is in the proper format then yes it's as simple as changing the name.
In the case of textures, they're a collection of .imgs which are usually a little different per platform. Typically the header is slightly different but also explains what the underlying .img data is.

TH3/4 get their neutral pose from the default animation. So I believe unless you're rigged up properly you're simply seeing the models default positions. I'll gladly accept being wrong.

As for skeletons I haven't looked at a th3 skeleton but I'd assume they're similar to th4 which really only contains bone name, parent names and flip names.
thug1/2 add the quat and vec per bone and thaw adds flip masks list, neutral matrix and vec.

130
Questions & Tutorials / Re: THPS3 > Thug2/THUGpro model importing?
« on: May 30, 2016, 07:00:50 pm »
Quazz doesn't write tools. So if it happens it would be a mix from those who do write tools. Morten or me or anyone that may or may not write future tools.
And my statement stands, you're under the assumption that all the work will be done for you with a few clicks which isn't how it works.
Certainly the job is simplified in comparison to manually editing everything but it isn't exactly as you're thinking and that isn't your fault you're being feed a bit of misinformation. Please grab some more quotes to feel like you have insider information.

131
Questions & Tutorials / Re: THPS3 > Thug2/THUGpro model importing?
« on: May 30, 2016, 02:20:50 pm »
Why are you getting hung up on this .xbx it means nothing but the platform these files are intended for and if you understand the data enough to do this the changes between platforms aren't going to make or break a project. The extension you need to be concerned with is the next extension over as THIS IS the particular file format.
The main issue is the skeletons aren't the same. In THPS3/4 they use an X pose where THUG1/2/THAW they use the T pose and the joints are all wrong.
Even IF there were a plugin to do such a thing in a modeling tool such as blender you're going to have a world of trouble getting it to work in game without tons of work.
Then there is the issue of exporting it into a THUG2 compatible format.

This post isn't designed to deter anyone away from this task, but instead inform you that the assumption that all the stars are going to align and you're going to be blessed with tools to do all the work for you without having to do 1)Write or modify your own tools to aide in the task and 2) Lots of work to get it to actually work is a pipedream at best.

.skin's are model format and typically used for skater skinnable objects.
.tex files are a collection of .img files.

132
Questions & Tutorials / Re: THUG PRO Online crashing?
« on: May 26, 2016, 06:22:48 am »
That shadowplay message is really nothing.
I believe everyone gets that message and for some strange reason is the only "relevant" information people seem to post about their crash.
Shadowplay is a NVIDIA streaming service and is not the cause of your crash.

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