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Messages - ShOscar

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16
Create-A- / Re: THPS Soundtracks for THUGPro - Direct Download Links
« on: December 15, 2023, 12:39:30 am »
UPDATE!

Every soundtrack has been re-encoded. When I originally made most of these soundtracks back in 2018, I didn't bother to mess with each song's volume level by much, so a lot of songs sounded too loud. Every song should now be less loud and have more consistent volume levels. I used ReplayGain to calculate the loudness of each song.

RAD Tools v0.8i was used to encode every single song since it retains more of the original audio quality than the newer versions of the RAD Tools do.

I also added the THPS HD soundtrack and a collection of songs from the iOS and Pocket PC versions of THPS2.

Enjoy! :D

17
Create-A- / RAD Video Tools - Older Version (v0.8i) Download
« on: October 28, 2023, 11:45:11 am »
When I create soundtracks for THUGPro, I like to use an old version of the RAD Video Tools (version 0.8i RC1) to encode songs. This is because these older tools can encode songs in much higher quality than the new tools. I don't use these tools for every soundtrack I make, though. I only use them for soundtracks that I believe deserve to be in higher quality. You can also use these tools to encode BIKs that are compatible with THPS2 for PC.

DOWNLOAD: https://archive.org/details/RADVideo-v08i

Below is a spectrogram comparison between the old and new tools (encoded from a lossless WAV with Compression Level 0):


If you're a sucker for audio quality like me, I would recommend these tools! However, here are some things to keep in mind:
  • These tools cannot encode songs in bulk, unlike the newer tools. If you have a lot of songs to encode, it can take a while.
  • Encoding one song takes a lot longer than it does with the newer tools. It took 9 seconds to encode the example song with the new tools; it took about a minute with the old tools.
  • The higher quality audio comes with a cost of file size. The new tools have a 5:1 compression ratio; the old tools have a 3:1 ratio.

If you don't care too much for audio quality, then I do not recommend getting this. The newer tools are more convenient and encode a lot faster. The audio quality is just fine, too.

Enjoy!

18
Create-A- / THPS Soundtracks for THUGPro - Direct Download Links
« on: July 28, 2023, 03:22:51 pm »
Here you will find direct download links to THUGPro-compatible soundtracks for every Tony Hawk game! (Even the bad ones!) I have uploaded these to MEGA in the past, but I have since taken these down and moved them to Google Drive. I have posted a link to a Drive folder containing every soundtrack I made for THUGPro including every TH soundtrack, but I thought it would be more convenient to post the THPS soundtracks here.

All soundtracks are in their explicit forms. I might also make game-rip versions with all the songs as they are in their respective games. Most songs are also encoded from lossless sources. Enjoy!

YEARGAMESONG COUNTDOWNLOAD
1999Pro Skater14Link
2000Pro Skater 215Link
2001Pro Skater 320Link
2002Pro Skater 437Link
2003Underground77Link
2004Underground 253Link
2005American Wasteland63Link
2006Downhill Jam40Link
2006Project 862Link
2007Proving Ground58Link
2009RIDE62Link
2010SHRED64Link
2010Pro Skater 2 (iOS + Pocket PC)14Link
2012Pro Skater HD15Link
2015Pro Skater 532Link
2020Pro Skater 1+259Link

19
The soundtrack has been released! Have fun and rock on! 🤘

20
Create-A- / Re: THPS Community Soundtrack Vol. 4 - Coming Soon!
« on: June 28, 2023, 06:32:52 am »
Hello everyone!

Due to various reasons, I will have to delay the release of the community soundtrack. I originally wanted to go for releasing it this Saturday, but I feel like next Friday will work best. So expect the soundtrack to be released next Friday, July 7th!

21
Create-A- / Re: THPS Community Soundtrack Vol. 4 - Coming Soon!
« on: June 25, 2023, 09:07:15 am »
The song request form is now closed. Thank you to those who submitted song requests! We should have a little over just enough songs to make a full 80-song playlist! Expect the soundtrack to be ready by the end of this week July 1st. A download link for the THUGPro soundtrack, as well as playlist versions on Spotify and YouTube, will be made available here on this forum post. Stay tuned, and don't touch that dial! You'll be hearing this shit soon...

22
Hello everyone!

Just wanted to let you know that today is the last day to submit song requests! I will close the request form sometime tomorrow morning (June 25th @ ~9 AM EST). Keep the requests coming!

-ShOscar

23
THPS COMMUNITY SOUNDTRACK VOL. 4 :: WATCH_ME_XPLODE


The fourth installment in the Community Soundtrack series... and the first community soundtrack in three years! Get ready to shred to the sounds of MGMT, Municipal Waste, YOASOBI, Zebrahead, De La Soul, Suburban Rhythm, JPEGMAFIA, 2MELLO, Maldita Vecindad, Mac Miller, Pinhead Gunpowder, Iron Butterfly, and MORE!

Below is a download link for the THUGPro custom soundtrack version. Below are also links to playlist versions for streaming platforms. Have fun!


PLAYLIST VERSIONS


24
Hello there. I have a few things to ask about.

First off, how is your JSON file named? It should have ".sound.json" at the end of the filename. Your soundtrack JSON file should be called something like "MySoundtrack.sound.json" and not "MySoundtrack.json".

Second, where is your JSON file located? It should be put in the directory "C:\Users\%username%\AppData\Local\THUG Pro\User\".

Third, what does your THUG Pro User folder look like? Something in that folder should explain why you have another soundtrack called "ThugPro 2 Soundtrack". Maybe there's a DAT file you forgot to delete? Because what THUGPro does is that it uses JSON files to generate DAT files, and then it reads the data from said DAT files. You may have a leftover DAT file that has the data for this "ThugPro 2 Soundtrack".

25
Create-A- / Re: THPS 1+2 Soundtrack for THUGPro
« on: December 15, 2022, 09:03:51 pm »
Please reupload the packages!

I also did the THPS 1+2 soundtrack for THUGPro. You can get it here: https://drive.google.com/drive/folders/1nuUA7D8sNfu3st26OP8BSrlmCAK80RXE?usp=share_link

26
Create-A- / My THUGPro Blender Project Archive
« on: September 04, 2022, 01:19:22 pm »
Due to some requests from people in the community, I thought I should upload my Blender projects for some levels and player models I have worked on for THUGPro. I have no future plans on working on these anymore, but I don't want them to go to waste either. I have thought about doing this for a while, but here you go, I guess.

This Google Drive folder contains every project for THUGPro I have started since 2017. Finished levels, unfinished levels, ideas that came and went, a lot of player models that were either WIP or scrapped, and more. The purpose of this is for those who wish to take a look at my past work to get a good idea of how some THUG-related things work. Some of these levels have examples of gaps, goals, vehicles, graffiti pieces, CTF, and pedestrians, among other things. These levels do not have everything that could be done in THUGPro, but they have a decent amount of things. Also if anyone is willing to try to take a swing at any of my unfinished projects, feel free to do so.

BLENDER PROJECT ARCHIVE

Peace.
-ShOscar

27
Create-A- / Re: Retiring from THUGPro content, and Blender tools rant
« on: September 04, 2022, 12:41:44 pm »
I would love to see the Acid Factory .blend to surface online if it hasn't already
It has not surfaced online, but I have thought about uploading my level projects online for others to see. I have messed around with some scripting and graphical stuff on some levels, and maybe some people would find it helpful to look at them. I might upload them later today and make a separate forum post about it. And glad my Mushroom City project file was helpful to you, too.

28
Create-A- / On hiatus from THUGPro content, and Blender tools rant
« on: August 25, 2022, 06:03:59 pm »
EDIT: I consider myself to be more or less on an indefinite hiatus rather than retired. I might get back into custom content, but don't hold your breath on it.

Hello all,

This is to let you know that I will no longer be making custom content for THUGPro anymore. It was fun while it lasted, but I simply do not find it fun or fulfilling to work on content for the game anymore. Now it just doesn't feel fun. I don't feel any joy or satisfaction when working on a map or playermodel. Just headaches and sore eyes.

I have been working on THUGPro content since early 2017, and at the time, I was so dedicated to wanting to make content that I was willing to learn a program that I never used prior to then. I did not even know what a Blender was until those thug_tools were dropped by the mysterious asdf__, but that did not stop me from wanting to fulfill some silly little dreams from my youth. I mean, skating around collecting S-K-A-T-E letters in Delfino Plaza was what dreams were made of... to me at least. But as time went on, the magic just kinda withered away, and it just isn't fun or cool anymore. Also did not help that I've had projects that remained unfinished even five years later. Progress was just slow, and it was slowly eating me from the inside.

Also didn't help that working on content took a major toll on my mental health, having mental breakdowns because I spent years working on one thing that could have taken a fraction of a fraction of time, among other personal issues i wont mention here. It wasn't like i was busy either. I had college, but i wasn't working or going out with friends. Just staying home mashing away on a port of a level from a shitty BMX game. And sure, it wouldn't get as much recognition as something like Baltimore, but that didn't matter to me. I worked on maps because i enjoyed it... at least i thought i enjoyed it.

I did try taking a break from making content back in 2020, and resumed in 2021. And at the time, it seemed like it was going good, getting back into making content with a fresh mindset and being more "professional" about level making by making sketches and writing down ideas instead of just wingin' it in blender. It worked for the most part, but all the negative shit immediately came back, and it just started eating me from the inside again. I decided to release Mushroom City, a map i have worked on for years. It isnt finished, but i have no interest in finishing it. But at the same time, I dont want to let five years of work go to waste.

What really broke me was how disorganized the documentation for these Blender tools is. It is almost impossible to get any help for some tool functions if you're either not in the THPSX discord server or weren't there when it was first discovered. For example, I tried getting time-of-day functions to work on a map, but for some reason, it just wasnt working. So i tried looking it up online and got zero results. Looked through the THPS tools page on tharchive.net, nothing. Looked in the github repository, nothing. I then decided to download a map that had working TOD stuff, and the readme mentioned a "new time of day system"... What new TOD system? What is this new system that i should apparently be aware of? Also, i dunno about you, but if i gain new knowledge about something that could be useful to others, i would try to let others know about it. Not keep it to myself and vanish from the community without a trace.

I dont know if other communities are like this, because i havent been in said communites, but it seems like a big problem here in the THPS modding community. "oh it's in the discord go look there." i am not gonna go in a server and look through thousands of pages of backlogs to find one little thing. and not everyone is interested in joining discord servers, either. see? this is what i mean by the documentation being garbage. This knowledge is scattered among various discord servers and channels said by people who are gone from the community. at this point, the challenge is less in learning the program itself, and more in trying to find this information. Also, i know i cant say much in how documentation is made since i havent made a blender tool myself, but i dont need to be a coder to tell you that documentation sucks. I don't need to be a five-star chef to tell you that food sucks. I don't need to be a musician to tell you that a song is forgettable. I don't need to be a graphics design major to tell you that your design sucks.

All in all, if someone needs help and all you can say is "go look in the discord", then something isn't right. I don't need to rip out my own scalp just to find something that someone else already figured out many years ago. Modding communities are supposed to be supportive, helpful, and have resources readily available that aren't locked behind a cool-kids membership. I shouldn't have to pester various people who never respond to DMs or friend requests just to know how to do one thing. And I get it, thug2 is a closed-source game. It was bolted down to prevent reverse engineering. It isn't like TF2 or Fallout where tools were provided by the devs themselves. But guess what? Super Smash Bros Brawl is closed-source too, and there are TONS and TONS of resources on how to mod that game. So that's a moot point.

And that's pretty much all I have to say for now. Sorry if I sound mean-spirited or salty, but I really want to let my feelings about this be known. And like I said, I won't have plans on making any more THUGPro content. I feel like focusing on my mental health and well-being is a lot more important than dwelling on tools for a video game from 2004. Hope y'all can understand. If not, that's okay I guess.

-ShOscar

29
Create-A- / Seconds, Anyone? :: A Soundtrack by ShOscar
« on: July 15, 2022, 07:39:41 pm »
Seconds, Anyone? An original soundtrack!


Are you ready for another round? Have another soundtrack on me! The vibe is similar to that of my previous soundtrack. 76 tracks ranging between punk rock, hip-hop, electronic, rap, metal, and all sorts of other genres! Music that I believe is fun to skate to or even just listen to in general.


Spotify playlist also available! It is missing a few songs that are not on the streaming service, and song availability may also vary depending on your location. Thanks, Spotify!


 TRACK LISTING:
ARTISTTITLE
AdhesiveInfluence
All Night DiningThere Must've Been A Reason
American AuthorsHeart Of Stone
American SharksMasters
AmplifyTrade Winds
Anyway!Fight This
Bbno$brainless
CampfireThis Is Our Year
Cancer BatsTrust No One
ChokeDoin' Fine (Remix)
Cloud NothingsOnly Light
Comeback KidIn-Between
Da Lench MobFreedom Got an A.K.
DC FalloutThe Elephant
DeadsyRazor Love
Deez NutsDamn Right
DonotsAll the Weight of the World
Dropout KingsBad Day
Eric LauLow On the Treble
fish narcWiLDFiRE
Generation XReady Steady Go
Glamour of the KillA Hope In Hell
High ChoirWho Do You Think I Am
ImplantsOnce Was I
In FlamesI, the Mask
Ken AshcorpHunter
Lil GnarMoshpit
LogicCelebration
Los Mox!Me Duele La Mente
Los OlvidadosAssassin Of Youth
Lucky ShotsLiving On The Edge
Lunatic SoulNavvie
MisconductThink Positive
Mobsta ManeWintertime
M-SixteenEquilibrist
Mutoid ManGnarcissist
NailsEndless Resistance
Neil Merryweather & Lynn CareyShop Around
OWEAKSpilling Water
Pop EvilIn Disarray
PretendersThe Wait
PulleyWhere Are You Now
QuickdeadGive Me The Drug
R.A. The Rugged ManGotta Be Dope
Random HandAbide
Rat BoyDON'T HESITATE
Ray BarbeeWhat's His Neck
Reptilian God ManaVoice Of God
reversalborn to follow
Rich BrianGetcho Mans
Riot CityLivin' Fast
Rise AgainstNowhere Generation
Say What You WillChameleon
Scooped Up!Best Days
Shift-DVicious Memory
Sidewalk SurfersDrunk Together
Slitch FaneWhich Side Are You On
SorcerersLaughing Lions
Stray From The PathGuillotine
SuperheistThe Fight Back
Surfer BloodFrozen
Tame ImpalaIs It True
The DeclineAbsent Mindlessness
The Math ClubShoot First
The MovielifeBarefoot
The UnseenUseless Regrets
The Waiting GameGetting Older
TiltLocust
Tommy GuerreroMysterious Frequencies
Total MassacrePunching Up
TravelerBehind the Iron
VenereaSon Of A Beach
Verbal AssaultTrial
WeezerCan't Knock the Hustle
WyldlifeSacré Bleu
Zig ZagsThey'll Never Take Us Alive

30
Questions & Tutorials / Re: help with rigging a model for thug pro
« on: April 06, 2022, 07:37:56 pm »
if you're on 2.79b, try viewing the model in material mode and enabling environmental lighting.

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