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Messages - Sneeze

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Create-A- / Re: Retiring from THUGPro content, and Blender tools rant
« on: September 02, 2022, 11:54:57 pm »
A conscious decision I made back in February, in order to make up for the lack luster documentation the custom level scene has to offer, was to always include my level's .blend file (and any other design assets) in it's entirety while uploading it to the net, and that's something I hope more people take to doing as well.

Something I picked up in my time producing MUGEN content, or literally anything programming related for that matter, being able to copy off of someone else's work is an EXTREMELY valuable asset. In the level's I've uploaded since they're chock full of gap scripts, shatter scripts, ToD scripts, that anyone with a minimal understanding of 2.79 would be able to easily lift and adapt to their own needs. As opposed to the teeth grinding endeavor that is scavenging years old Discord server chats and trying to use Pre Tool.

Heck, even the .blend provided with Mushroom City proved pretty useful, very useful actually, guarantee you I wouldn't've been able to find custom vehicles and custom goals so readily available anywhere else.

If you still have it, I would love to see the Acid Factory .blend to surface online if it hasn't already, it was always one of my favorites, felt like the standard I held all my own custom levels up to.

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Consider my submission packed and blogged. :todd:

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Create-A- / Re: Custom Level Objects.
« on: June 29, 2017, 04:27:37 pm »

 :
]

a recreation of the old Hoffman Bikes mega ramp I threw together ;D

DOWNLOAD: http://www.mediafire.com/file/6n1cco2sentb2u2/HoffmanBikesQP.zip

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Whatever / Re: Well... That was short lived
« on: May 04, 2017, 08:35:17 pm »
Welcome back dude :bat:

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Create-A- / Spongeball Arena in THUGPro (BFBB GCN Ver.)
« on: March 05, 2017, 04:05:07 am »
Are ya ready kids?


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Create-A- / Re: Beta Testing the Uploaded Levels
« on: March 03, 2017, 09:07:27 pm »
Hoffman Factory (v.1.0)[by: Sarge]
Pros: This is a fun and great place to rack up great combos and killer lines. The textures are consistent and I don't mind that it uses N64 textures and I hope to see this added to THUG Pro as a real level and just a custom level.

aww shucks, I'm glad you've enjoyed it  ;D and I appreciate all the feedback, my work will improve as my skills and the THUG Tool does.

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Create-A- / Re: Hoffman Factory in THUGPro (THPS2 N64 ver.)
« on: February 15, 2017, 01:29:24 am »
Curious: did you figure out the level format to rip it directly, or use some other means?

I used 1964 to rip the level as a .wrl file, then opened it in Blender and exported it to .obj so I could open it in Google Sketchup.

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Create-A- / Re: Hoffman Factory in THUGPro (THPS2 N64 ver.)
« on: February 15, 2017, 01:25:08 am »
Thanks for all the replys guys, I'm still learning how all the tools work so bear with me.


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Create-A- / Hoffman Factory in THUGPro (THPS2 N64 ver.)
« on: February 14, 2017, 12:47:05 am »
Showing off my work, and possibly reaching out to the community for help developing this thing s:

https://www.youtube.com/watch?v=zSRfmepD3J4

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