Category: Online

Server Listing Multiplayer

Detailed Description:

THPS online has always had a global lobby that users joined, and then chose the server (room) they wanted to play in by a list displayed. This listing showed the players in each room and that is what allowed a core community to exist and prosper. Friendships were made that lasted 10+ years and the games continued to survive well beyond their intention due to this system. Matchmaking failed miserably in THPSHD, and still lacked in THPS5.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Not available.

Detonation: Add a Hot Potato Style Game to the Collision Based Gamemodes

Detailed Description:

Tony Hawk Pro Skater 3 introduced many collision based gamemodes such as Keep Away, CTF and Slap. Detonation would be the opposite of Keep away, where the aim is to pass the bomb/object onto another player by colliding with them, if the bomb timer runs to zero the player is eliminated from the game and the bomb is passed onto another random player. The last player standing wins, this could serve as an easily accessible game mode for new players as it is less focused on point scoring and more on mastering the movement of your skater and evading pursuing skaters.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Nope, but I feel it could be a fun gamemode for newer players who are getting to grips with the movement, alongside the classics such as KOTH, CTF and Slap

Collision Based Online Game Modes

Detailed Description:

Please include the collision based online game modes: King of the Hill, Capture the Flag, and Slap. These are fan favorites and would be greatly enjoyed by all enhancing the online multiplayer gameplay.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No, but there was no online gameplay in THPS1 and 2.

Spectate or Freeskate When You Land After 0:00

Detailed Description:

During online multiplayer games, when the timer hits 0:00, your run stops unless you continue your combo. Players who’ve landed or fallen have to wait until all players end their combo to see the final results of the game.

To avoid being stuck staring at your own skater for minutes at a time, THPS1+2 needs to include the ability to automatically spectate other players after 0:00 until the game is over. This is extremely important because players can quickly learn new techniques and scoring lines from each other.

Additionally — if landed spectators don’t want to watch whoever has continued their combo, let players start freeskating until the game is over (by holding square, for example). Scores and the timer would remain on the screen, but players would be able to skate around the level while other players continued their combo. When the game is over, scores would appear on the screen like the normal end of game. At any time, players can bounce back into spectating from the pause menu (and vice versa).

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

In THPS3-4, players could only stare at their own stationary skater until the game was over. You had no idea who was still comboing, sometimes waiting 10+ minutes until the mysterious skater fell or landed. THUG saw a huge improvement: you automatically started spectating other players when your run was over. This avoided boredom, helped players learn from each other and popularized improvisational gameplay.