Category: Levels

Keep Streets More Closer To The Original Map

Detailed Description:

In thps 1 and thps2x Streets is a level that usually gets alot of hate for being barren, and not having much to do, with the bigger skate spots being in different clumps of the map like the Hubba ledges, chinatown, the sunbowl, and the plaza with the C Block ledges, but I think that makes the level better, with there not being as many obvious routes for combo lines and not as many ramps and rails, it makes you experiment more with different lines you may not think to try in other denser levels like say Downtown or School 1. Along with the sparse items allowing for more unique lines and challenges the player to come up with cool lines, I think the map has a great balance for street and vert, as yea the games have always had levels that suite one or the other type like something like New York being more street and Bullring being more vert, but Streets has the perfect balance of halfpipes through the level, and street spots like ledges and hand rails, that both styles can work in the level together, and allows for again more unique combos and lines to try out if creative enough, and while I think maybe adding some more benches and tables should be fine if not overdone and are placed in ways that make sense, I still think the main design and flow of the level should be left untouched for those reasons, as it really does make it a stand out level from the rest and its really enjoyable for me because of those reasons.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes, it was like this in the originals, as the design choices and flow I talked about is from how it plays in THPS 1 and 2x

THPS2X Levels

Detailed Description:

THPS2 had a special version made for xbox called thps2x that was essentially a very much cleaned up version of the original. it also included extra levels not seen in the original. i think it would be cool to have those levels included, would probably make it the best version of thps2 available!

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes

Inclusion of the Hoffman Factory Level

Detailed Description:

Hoffman Factory was included in THPS2 as an unlockable map, exclusive to the Nintendo 64 version of the game, serving as a replacement for Chopper Drop which was cut from that version. The significance of this level is that it was included in the base game, that ran on the same engine and was from the same generation of hardware as the vanilla PS1 version of THPS2, unlike the GameBoy “ports” which were entirely different games, or THPS2x, which not only doesn’t bear the same exact branding as THPS2, but deliberately keeps the 2x exclusive levels sectioned off in a separate category, demoting their relation to THPS2, both of these ports running on hardware significantly different from the PS1. (Not meaning to slander the exclusive levels from either of these ports by any means, just wanted to use them to stress the importance of this particular level.) Hoffman Factory unlike them is almost on par with THPS3 Oil Rig and THAW Atlanta, all of which having been exclusive to certain console ports running on the same hardware generation/engine as the base game, and, being lifted from/to another Activision game with the Neversoft engine. Hoffman Factory also has some roundabout significance to the PS1 version of THPS2, which housed a Mat Hoffman’s Pro BMX demo, Hoffman Factory’s source game, featuring it as the demo’s single level. The Mat Hoffman and Tony Hawk series’ are so synonymous with each other that THPS4 and MHPB1 also borrowed levels and pros from either franchise, in every non-handheld version of each of those games, no less. (I kinda realized in the middle of writing this that it could also double as an argument for getting Hoffman Factory in THUGPro)

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes – this suggestion exists in certain versions of the original games

Cut Levels/Areas from the First Two Games

Detailed Description:

This one is a bit of a stretch, but I figured that I might as well throw this on here since it would be really cool. The first two games (THPS1 in particular) had levels that where worked on, or planned that got cut due to development time (Like THPS1 Suburbia, and “Downhill”), or due to the memory limits of the PS1 had areas in existing levels cut (Downtown parking garage, the extended banks NYC, etc), cut effects (the fire exits in the Mall that caught on fire), or stuff like San Fransisco, or Venice Beach that had their their level size cut nearly in half to run in the game at all. I wonder if any of that stuff in the Neversoft files/assets given to you people might have some stuff leftover, if so, I’d think it would be cool if you can get somebody to look at them to see what can work well.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No – Since these things were changed, or removed before the game’s released, and have only appeared in development builds of the game.

Sunset in Downhill Jam

Detailed Description:

Set Downhill Jam during the sunset like in the original game. When I played the first game, the sunset skies of Downhill Jam stood out to me as visually striking. While the remastered Downhill Jam looks great (far better than the night setting of HD), I think it would look better if it were set during the sunset instead of broad daylight as shown in the released gameplay.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes – this exists in the original games