Author: LedInfrared

Cut Levels/Areas from the First Two Games

Detailed Description:

This one is a bit of a stretch, but I figured that I might as well throw this on here since it would be really cool. The first two games (THPS1 in particular) had levels that where worked on, or planned that got cut due to development time (Like THPS1 Suburbia, and “Downhill”), or due to the memory limits of the PS1 had areas in existing levels cut (Downtown parking garage, the extended banks NYC, etc), cut effects (the fire exits in the Mall that caught on fire), or stuff like San Fransisco, or Venice Beach that had their their level size cut nearly in half to run in the game at all. I wonder if any of that stuff in the Neversoft files/assets given to you people might have some stuff leftover, if so, I’d think it would be cool if you can get somebody to look at them to see what can work well.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No – Since these things were changed, or removed before the game’s released, and have only appeared in development builds of the game.

Sunset in Downhill Jam

Detailed Description:

Set Downhill Jam during the sunset like in the original game. When I played the first game, the sunset skies of Downhill Jam stood out to me as visually striking. While the remastered Downhill Jam looks great (far better than the night setting of HD), I think it would look better if it were set during the sunset instead of broad daylight as shown in the released gameplay.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes – this exists in the original games

Episode #28: Invisible Man

Invisbleman was one of the founders of the tXo Hosted Site: the Glitch Vault– a site focused on exposing the various glitches in each game with a comprehensive database of the glitches complete with screenshots and detailed instructions. He was very known and highly respected for being a master at glitching and he was one of the first people to get into the modding scene. He played around with hex editing, and released tools for modding very early in the series. You could often expect to see him show up online with a monster Create-A-Skater, or a heavily modified CAS of some variety with all sorts of craziness. He was part of the tXo clan and was always sought out by people to have him share his secrets of how he did certain glitches or modified Create-A-Parks, or Skaters.

Episode #27: Nacho

Nacho is a well-known and highly respect member of the THPS Online Community…a few notable accolades of his involvement:

  • He was the leader and creator of Team .tHO., possibly the most prominent THPS clan aside from tLT in the later 2000’s.
  • Creator of the NachoMania video series.
  • Editor of the tHOTV video series, which featured professional-grade video editing and changed the way players thought THPS videos could be presented.
  • Founder of THPS-Online.net, which became the primary hub for the online community after tXo and THLiVE went offline.

Videos Featured in this Episode:
tHO TV 1: https://youtu.be/pu5fZz1uKns

Nachomania Volume 7: https://youtu.be/8kPoODyrrOc

tHO TV – The Reunion – Trailer: https://youtu.be/C7K5xE2lOlU

Episode #26: MistaFreeze

MistaFreeze is an exceptional and formidable player with fantastic videos and content produced back when the games were released, spanning all the way through to today. The THPS Podcast is his brainchild and he conducted 19 great episodes for the community to enjoy. He is one of the only, if not THE only, player known to score over a billion points on every level on Pro Skater 4. Super well-rounded in his play-style, humble attitude, and just a fun guy to hang out with…his accolades and contributions to the THPS Community go on for days.