Continuous music

Detailed Description:

I’d like to see music continue between runs so we can hear entire songs.

Does this suggestion exist in THPS1/THPS2?

No

Proper revert animations

Detailed Description:

Reverts in THPS1+2 need to be fixed to better emulate how they worked and looked in THPS3 and up. The current revert animation uses the same animation for switching stance from regular to switch, which is straight legged and takes too long. Reverts are much faster and the skater is crouched because he is taking impact from landing into transition. Currently the reverts look the same as they are in THPS HD and THPS5.

Does this suggestion exist in THPS1/THPS2?

No but the feature is going to be present in the game already so might as well fix it.

Wallrides and Activation Button

Detailed Description:

Wallrides in THPS5 were also done incorrectly. In THPS5, wallrides were automatically activated when you jumped at a wall while angling a bit into the wall. In earlier games, wallrides were activated by holding the Grind button while jumping at the wall. Automatic wallrides take away precise skater control. Precision is key in THPS games so I believe wallrides should only be activated when the player chooses to wallride (by holding Grind).
Side note: When you jump at a wall and are not holding Grind, your skater shouldn’t bail, it should just bump into the wall and slightly angle away from the wall when your skater gets back to ground.

Does this suggestion exist in THPS1/THPS2?

Yes

Wallplant Angle and Activation Buttons

Detailed description:

Wallplants in THPS5 were done incorrectly so I would like to clear some things up for THPS1+2. In THPS5, wallplants only worked when your skater jumped directly at a wall (perpendicular). If your skater was at any other angle than 90 degrees to the wall, it didn’t work. Earlier games used a much wider wallplant allowable angle (~50 degrees on either side). This wider angle opens up so many possibilities for wallplants and would turn this technique into something incredibly useful.
Buttons to activate wallplants should either be Down+Jump and/or holding Down as you approach a wall. (If you are not pressing those buttons, don’t do a wallplant)

Does this suggestion exist in THPS1/2?

No, but it is confirmed for THPS1+2

CAP Event Toggles

Detailed Description:

With events, you could make it so you may change the Park up by doing something, such as grinding a rail or wallplanting a park piece, resulting in draining a pool of water, or opening up a secret panel allowing others to explore the level more.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No, neither did it make it in later games, but it would really be a neat feature that adds replayability to the game