Create A Skater Styles

Detailed Description:

Thps2’s pro skater had styles, like 80s tony and naked officer dick. Make it possible to had 2 styles for your custom skater. Wo if you want to have a certain item on your character, you can have it on your 2nd style. It would be neat.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No.

Crash Bandicoot as a Secret Skater

Detailed Description:

The series is known for it’s wild inclusion of guests characters, ranging from Doom Guy all the way to Shrek. Since Vicarious Visions also made the remakes of the first three Crash Bandicoot games, and Activision owns the IP along with THPS, it would be amazing to include the iconic marsupial in the game’s roster.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No.

Fix Teleports/Make Downhill Levels Rewind

Detailed Description:

In THPS2x (since I don’t think any thps1 levels have teleports) level teleports like the secret area one in Marseille will end your combo after you teleport, which I think should be changed so you can continue combos through teleports, and especially don’t make it like THHD as there, the teleport doesn’t even trigger until you end your combo while on the trigger or go into the trigger without being in a combo. Aside from making combos continue while going into teleports, I would like to think everyone would like the downhill levels to loop/rewind, as in thps1/2x the downhill levels just end when you get to the bottom, unlike in thug2 and thaw where the downhill levels loop back around, and allow for you to even combo down and around the level many times in a loop, and allow for the flow of the levels to be more enjoyable, as having to retry the level every time you get to the end is annoying and makes the downhill levels less enjoyable.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No, this is not in the original games, but it is in UG2 and AW, and I feel it is a great thing to add as it makes the flow for teleports and the downhill levels much better, it allows to make the secret area in marseille fun to go into in a combo to try to use in a line and makes downhill jam and mall much more fun when you can loop around rather then having to end your run at the bottom and retry every time.

Create A Trick

Detailed Description:

From THUG1 to THAW, you were able to create your own tricks, from air tricks to manuals and grinds.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No. I know this might seem like a dumb suggestion, and it was very limited with what you could do, but I think this would make a really nice edition to THPS1+2 for those who wanna customise their gameplay style even further, and maybe made more expansive given the current technology 2x

Keep Streets More Closer To The Original Map

Detailed Description:

In thps 1 and thps2x Streets is a level that usually gets alot of hate for being barren, and not having much to do, with the bigger skate spots being in different clumps of the map like the Hubba ledges, chinatown, the sunbowl, and the plaza with the C Block ledges, but I think that makes the level better, with there not being as many obvious routes for combo lines and not as many ramps and rails, it makes you experiment more with different lines you may not think to try in other denser levels like say Downtown or School 1. Along with the sparse items allowing for more unique lines and challenges the player to come up with cool lines, I think the map has a great balance for street and vert, as yea the games have always had levels that suite one or the other type like something like New York being more street and Bullring being more vert, but Streets has the perfect balance of halfpipes through the level, and street spots like ledges and hand rails, that both styles can work in the level together, and allows for again more unique combos and lines to try out if creative enough, and while I think maybe adding some more benches and tables should be fine if not overdone and are placed in ways that make sense, I still think the main design and flow of the level should be left untouched for those reasons, as it really does make it a stand out level from the rest and its really enjoyable for me because of those reasons.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes, it was like this in the originals, as the design choices and flow I talked about is from how it plays in THPS 1 and 2x