Category: Gameplay

Quick Turns

Detailed Description:

Either double tap R1 or press down down R1 and have the skater do a quick 180 in skating direction with either a revert or bertslide animation to pair along with it.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No, it’s not in the first 3 Pro Skaters, but it was in everything after that except ThpsHD.

Fix Teleports/Make Downhill Levels Rewind

Detailed Description:

In THPS2x (since I don’t think any thps1 levels have teleports) level teleports like the secret area one in Marseille will end your combo after you teleport, which I think should be changed so you can continue combos through teleports, and especially don’t make it like THHD as there, the teleport doesn’t even trigger until you end your combo while on the trigger or go into the trigger without being in a combo. Aside from making combos continue while going into teleports, I would like to think everyone would like the downhill levels to loop/rewind, as in thps1/2x the downhill levels just end when you get to the bottom, unlike in thug2 and thaw where the downhill levels loop back around, and allow for you to even combo down and around the level many times in a loop, and allow for the flow of the levels to be more enjoyable, as having to retry the level every time you get to the end is annoying and makes the downhill levels less enjoyable.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No, this is not in the original games, but it is in UG2 and AW, and I feel it is a great thing to add as it makes the flow for teleports and the downhill levels much better, it allows to make the secret area in marseille fun to go into in a combo to try to use in a line and makes downhill jam and mall much more fun when you can loop around rather then having to end your run at the bottom and retry every time.

Separate Game Campaigns

Detailed Description:

Keep the game campaigns and progression for THPS 1 and THPS 2 separate. This suggestion comes from the worry of emulating 2X where the THPS2 campaign must be completed in full before the THPS1 campaign can happen, and stats are carried over. Keeping the campaigns separate will ensure balance when going through levels and allow players to focus on their favorite game while not required to play the other first. If 2x levels are added, they could be unlocked after beating THPS2.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes – the games started off as separate games and thus had separate campaigns to begin with.

Accurate Skater Control

Detailed Description:

In the original games when you were in a stopped position either from braking or coming up after bailing – you would be able to skate and immediately brake moments after moving. This gives you proper control of your skater and allows you to direct your skater far more accurately. In THPSHD+THPS5 if you were to start skating from a stopped position you would shoot forward without much control. In THPS2 it’s done perfectly, but in the new trailers it looks more reflective of THPS5. The suggestion is to make braking/rolling off more like THPS2.

Attached is a video in THPS5 where I show an attempt of immediately coming to a stop after skating. It shoots me very far before allowing me to stop.

Here is a THPS2 video. In THPS2 I am allowed to turn, skate, and brake in a way where I can direct my skater’s destination at will.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Yes – this suggestion exists in the original games.