Author: TheDodeman

Raise and Lower Ground in Create-A-Park

Detailed Description:

Raising and lowering the ground in segmented blocks (think Minecraft) was a fundamental part of the Create-A-Park editor from THPS4-THAW. It was sorely omitted and missing in both Proving Ground and THPS5. This feature of the Create-A-Park editor is truly a fundamental part of being able to make great parks. Without it users are only able to make flat, boring, and uninteresting creations with no elevation or depth to them.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Partially. You could place risers on the ground in THPS2, but only to a certain height. And then lowering could be done for some pieces but would fill back in when the piece was removed.

Allow Bail Recovery Animations

Detailed Description:

Watching your skater picking themselves up after a bail allows for a more immersive and fluid experience. It feels like you’re in the world of skateboarding without interruptions. This has been something that always existed in THPS until the later games. In the later games you would bail, your screen would flash white, and then your skater respawns somewhere near where you left off. There’s no passion in that type of system and damnit we want passion.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

You bet your ass it does.

Server Listing Multiplayer

Detailed Description:

THPS online has always had a global lobby that users joined, and then chose the server (room) they wanted to play in by a list displayed. This listing showed the players in each room and that is what allowed a core community to exist and prosper. Friendships were made that lasted 10+ years and the games continued to survive well beyond their intention due to this system. Matchmaking failed miserably in THPSHD, and still lacked in THPS5.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Not available.

Detonation: Add a Hot Potato Style Game to the Collision Based Gamemodes

Detailed Description:

Tony Hawk Pro Skater 3 introduced many collision based gamemodes such as Keep Away, CTF and Slap. Detonation would be the opposite of Keep away, where the aim is to pass the bomb/object onto another player by colliding with them, if the bomb timer runs to zero the player is eliminated from the game and the bomb is passed onto another random player. The last player standing wins, this could serve as an easily accessible game mode for new players as it is less focused on point scoring and more on mastering the movement of your skater and evading pursuing skaters.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

Nope, but I feel it could be a fun gamemode for newer players who are getting to grips with the movement, alongside the classics such as KOTH, CTF and Slap

Collision Based Online Game Modes

Detailed Description:

Please include the collision based online game modes: King of the Hill, Capture the Flag, and Slap. These are fan favorites and would be greatly enjoyed by all enhancing the online multiplayer gameplay.

Does this suggestion exist in THPS1/THPS2?
If no: please provide reasoning on why it should exist in the THPS 1+2 game.

No, but there was no online gameplay in THPS1 and 2.