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Messages - BlazE

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16
Questions & Tutorials / Re: Help with PRXReaper THUG PRO
« on: July 24, 2017, 09:00:47 pm »
That's not the problem, when I have the physics.qb in my hands i decompile it using roq.exe and the program (roq.exe) give me a new file called Physics.txt that file I open it with notepad++ and without problems I edit it changing the values etc... THEN when I finish editing the decompiled physics.txt I CANT compile it again and i need compile physics.txt to transform it to physics.QB for then import it in the game... That's the problem...
Wait I'm going to be more clarity
In the direction THUGPro/data/pre exist a PRX file called "thugpro_qb.prx" I took that file and I use PreTool to OPEN IT when I open it I can see the qb's files and one of those qb's files it's physics.qb so, I extract physics.qb to my desktop and then using roq.exe I decompile it and physics.qb pass to physics.txt, I open physics.txt with Notepad++ or anything program like notepad and I can edit the values of the physics of the game like gravity or that things, THEN when i finish edition of the physics.txt obviously I need to COMPILE IT again to get back a new physics.qb modified to import it again in "thugpro_qb.prx", so the only problem of this is I can't compile the physics.txt again to physics.qb becouse when i try compile it again using roq.exe appears a new file called "temp.dumb" and that files its empty.. i don't know im so close to make it but that happens USING PRO TOOL..... if I use PRXReaper program with the file "thugpro_qb.prx", the program create a new folder called QB, into that folder contains some folders and the qb's of thugpro_qb.prx, so I take physics.qb ans I decompile it using roq I edit it and I compile it again but when I compile it appears the same file called temp.dump ..  as you can see guys I have 2 ways to do this one with PreTool and the second it's using PRXReaper... so that's the problem...

The roq tool can't compile thugpro qb's. I don't know of any public tool that can, but you can get a copy of thug2's physics.qb and do whatever mods you want to that one and it'll run just fine in thugpro. The roq tool will have no problem compiling thug2's qb scripts. That's how I started out modding thugpro.

17
Questions & Tutorials / Re: Help with PRXReaper THUG PRO
« on: July 24, 2017, 12:23:26 am »
I use the program PreTool and i extract the qb files and decompiled it with roq.exe but when I end the edition to compile again the txt file didn't work.... appears a dumb file.... in resume I can open edit the qb file but can't compile it again... so close....  my objective it's modify the  file " physics.qb " but when I edit it can't compile it again... just decompile :-\ :-\

It doesn't need to be re-compiled to run scripts. If you decompile it, then put the qb folder in the data folder with the modded physics.qb where it belongs then you can run the game off of those scripts if your updater is disabled.

18
Questions & Tutorials / Re: Downloaded CaPs crash
« on: July 23, 2017, 04:26:44 pm »
title pretty much says it all, I downloaded some Custom Create a Parks and 2 of them crash the game and the other just doesn't do anything, I did put them where my own parks were like with skaters and the skaters work fine but parks don't, am I missing something here?

Did you download them from this site or elsewhere?

19
Questions & Tutorials / Re: Help with PRXReaper THUG PRO
« on: July 23, 2017, 04:24:17 pm »
Hi guys I'm new in this forum so sorry if I'm posting in a wrong place !!
I found a .exe called PRXReaper to extract  prx's files of thug pro so my question is how can I compile it after decompiling the prx?

When I extract the prx file appears folders and when I finish editing the folders how can I compile it back to a prx file?

To my knowledge, there is not a public tool that allows compiling of THUGPro's PRX files, but you can decompile and null the PRX then put the qb scripts in the corresponding folders of the game, and run the game off scripts that way. In order to do this you will need a way to disable the updater though.

20
Create-A- / Re: Graffiti Den Custom/Original Level
« on: July 20, 2017, 08:11:36 pm »
One of the best custom parks I've played so far

21
General THPS(X) / Re: More Boards
« on: July 18, 2017, 02:52:26 pm »
Are there gonna be any new deck graphic in future updates? kinda want sme of the character oards from thug 2, like the tagger's board, the story mode board graphics for the pros, etc.

The THUG2 Ped boards are accessible on THUGPro. I released a script that allows access to them.

22
Create-A- / Re: Pro Skater 4 models
« on: July 15, 2017, 10:55:06 pm »
manspreading

23
General THPS(X) / Re: Replacing a map vehicle? (Veh folder?)
« on: July 07, 2017, 01:27:01 am »
You probably need to disable your updater.

24
Questions & Tutorials / Re: CAS Flash Glitch in THUG Pro?
« on: June 22, 2017, 12:42:06 am »
glitchmaster. no "leet haxor" here. get over yourself, DOH ;)

 ;D

25
Questions & Tutorials / Re: CAS Flash Glitch in THUG Pro?
« on: June 21, 2017, 08:36:27 pm »
Again you must not know who I am. This is done via glitch kid


Edit: mhmmm
https://youtu.be/Ij7lvgyLkF4

Lol get over yourself "kid" don't get mad because someone doubted the amazing leet haxor skills of biz.

26
Questions & Tutorials / Re: CAS Flash Glitch in THUG Pro?
« on: June 21, 2017, 01:20:48 pm »
You must not know who I am...


https://youtu.be/qKqyHLNzCW0

Not quite the same but very similar

"You must not know who I am..." lol

Too bad that's probably just done in lighting tools with debug and people online wouldn't even see it.

27
Questions & Tutorials / Re: CAS Flash Glitch in THUG Pro?
« on: June 20, 2017, 10:31:54 am »
there is a method for this i found sometime last year that involves a glitch.

proof or gtfo

28
General THPS(X) / Re: THUG 1 Lost Levels
« on: June 14, 2017, 03:22:11 pm »
I found this code on an old code site from back in the day, I can't confirm whether it works or not though.

Code: [Select]
The Lost Levels
Hangar = Downhill Jam, School2 = School1, Venice = Philadelphia
205ebf38 0c27ca5e
205ebe58 7078f66c
205ebec8 cc877c27

29
Questions & Tutorials / Re: THUGPro crashes online
« on: June 05, 2017, 11:55:21 pm »
Try re-installing the game. It seems you're missing something.

30
I have another test that anyone with connection issues can try. You need to have Telnet Client on your windows computer.

Follow these instructions to enable it.
https://www.rootusers.com/how-to-enable-the-telnet-client-in-windows-10/

After you enable Telnet, Open a CMD and type "telnet 107.161.19.71 6667"

If you get an error message, Something is blocking your IRC traffic on port 6667. Some antivirus programs block IRC by default. You will need to allow IRC on port 6667 in these programs or firewalls in order to connect to thugpro online.

If you get connection messages to Swiftirc, then that port is open and something else is causing your problems.

This should also be its own post, pinned in one of the sections. Very useful test

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