Recent Posts

Hello I'm wondering how to change the skeleton to a smaller character model, or a character model that has a bigger head, I tried jimmy neutron and he ended up having a normal body, and head but his arms would stretch out, and I tried another model and it ended up stuck in a T pose, I am wondering if you have any answers if you do can you please let me know?
General THPS(X) / Re: The Official THUG Pro Screenshot Thread
« Last post by TheAwesomeFish on March 03, 2021, 03:59:06 pm »
Time for a Southbank session.

good afternoon officer

General THPS(X) / Re: The Official THUG Pro Screenshot Thread
« Last post by TheAwesomeFish on March 02, 2021, 07:11:05 pm »
Getting back into the swing of things with a run of the East LA park.

hi can i get a uhhhhhh

Create-A- / My blog
« Last post by warpig on February 25, 2021, 04:55:40 pm »
Oh shnap? Warpigs got a blog? Yes I do. :-) what do you think I should include in there? im not trying to make a thps-only blog, but here we are asking feedback. It will be about all the creative things I do, video editing, web stuff, thps videos (maybe) :-D
Create-A- / THPS 1+2 - Create A Park - Tony Montana's mansion from Scarface
« Last post by cashdiesel on February 22, 2021, 12:19:56 pm »

Park name: Tony's Mansion
creator: cashdiesel
lets gooooo
Whatever / Re: This record wow
« Last post by warpig on February 09, 2021, 11:59:08 pm »
this what the warpig is listening to (for the 2nd time)
General THPS(X) / Tutorial part 2
« Last post by warpig on February 09, 2021, 10:35:40 am »
Check it out tell me what you think and while you there:
General THPS(X) / This provably the best
« Last post by warpig on February 07, 2021, 06:52:40 pm »
Youve seen ina while

Looking for tutorials? I just created new one, “Quickturns” and you can check it out here:

Stay tuned for part 2, “Advanced Quickturns”
Questions & Tutorials / Re: Create-A-Combo in the original levels
« Last post by tyler on February 06, 2021, 11:04:49 am »
In theory yes you could load the original level into Blender and apply the custom goal and export it as a custom level. The only issue is that you'd have to re-node the level for rails, restarts, gaps, etc. A more complicated alternative could to modify the original scripts for those levels to programmatically add those goals, but that's something I've never tried so I can't say for certain it'd work.