Compiled sources.zip?

Offline BlueChaoz

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Does anybody know how to compile to programs in the sources.zip folder? I tried using VS2015 but I get a error during building. I would like to decompile the scripts and edit textures but I cannot without the tools.
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA
O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A- JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA


Offline ShutMeUp!

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If by "edit textures" you mean like, replacing a board or stuff, a workaround would be Texmod.
It's easy to use if you know what you're doing.

(I can't help with the scripts part since i don't touch the scripts at all)
"Winners never cheat.
And cheaters never win."
-HooL (Quite a while ago)



Offline %.gone.

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The compiler should be telling you exactly what the issue is.


Offline Soaring Wings

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If you interested in ripping textures. 3D ripper DX works very nice, if you convert the files in PNG.
- DEUS VULT!


Offline LightningSam

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Most (if not all) of the texture tools already have compiled versions, such as IMG2TGA and TGA2IMG. The ones that have version numbers at the end are compiled; the ones with "src" on the end aren't.