How to get changing "Deck Graphic" to work? (3D Board Model)

Offline Dieselpirat

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This is how far I am right now: Here it is

What's working:
- Board animated (steering)
- UV Mapped to the materials of the "Board_Default" so that THUG textures fit
- Scaling wheels and board in CAS editor (weight painted vertex groups)

Blender exports it as a level, I then rename the exported "LEVELNAME.scn.xbx" to "Board_Default.skin.xbx" and "LEVELNAME.tex.xbx" to "Board_Default.tex.xbx". For testing it I replace the Default_Board in "/THUG Pro/data/models/boards/". The result is seen in the first gif.

All there is left to do is make it work with changing deck, trucks, wheels and grip textures, but I couldn't find out how that actually works.

Importing an existing board to blender, like the actual Board_Default model, that comes with THUG Pro, and exporting it again the way I described before, makes it show up ingame with default textures and it is no longer customizable.