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General THPS(X) / Re: Why haven't the Thug Pro devs used Thps3s Level mod files
« on: December 25, 2016, 12:53:14 pm »
The THUG Pro team will not be giving out tools to people with no experience and no previous track record of any sort of intelligent attempt at THPS modding. It's been suggested that we have a public friendly level tool to make bringing in custom levels easier in the future, and that is something I'd hope to see happen.
The model/asset team has been working very hard on our own tools for new levels because we want to do a great job of bringing new things in. We don't want to do some half baked job with non-working objects/features and graphical errors.
Speaking directly on the files in Levelmod, many models have broken geometry, (Mall, Downtown) and we're not necessarily wanting to include the 2X versions of the levels for mainline THUG Pro updates. Some have weird textures or level differences (Crane Drop).
The model/asset team has been working very hard on our own tools for new levels because we want to do a great job of bringing new things in. We don't want to do some half baked job with non-working objects/features and graphical errors.
Speaking directly on the files in Levelmod, many models have broken geometry, (Mall, Downtown) and we're not necessarily wanting to include the 2X versions of the levels for mainline THUG Pro updates. Some have weird textures or level differences (Crane Drop).