Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Sattan

Pages: 1
1
Create-A- / Sattan's THUGPRO basic Level Creation Tutorial with Blender.
« on: September 15, 2017, 10:33:28 pm »
let me start this off by saying that i am not an expert, this is only the way that ive figured out to do this after picking up the program a few months ago. there are most likely many different methods that could be used to speed up or otherwise make this process better that i havent discovered yet, and when i discover those, i will come back and edit them in here or link you to other tutorials about them.

anyway, first things first: you need to get the blender plugin by asdf.

you can find the blender plugin in the mapping section on our discord, as well as this link: https://cdn.discordapp.com/attachments/277684355994746891/341836791659102208/thug_addon_v5.rar

then, you need to open up Blender. when you first get there, go to File > User Preferences. then, click Install from File.



from there, navigate to where you downloaded the plugin, and pick io_thug_tools.py

then, open up the THUG tools box in the user preference window. then click on the folder.



from here, go back to the plugin folder. navigate to the folder that holds roq.exe. get to that folder and press Accept.



now restart blender. with luck, you should see a THUG tools bar on the left, but well get to that later.



so now, were looking at the startup file that blender loads up. all it has is a cube, a lamp, and a camera. we wont be needing the camera or lamp, so we can go ahead and delete those. there are two ways to delete things. one is to right click on an object in your scene to select it, and press X. youll get a little dialog box if you did this right. press enter or click delete to confirm it.



the other way is to select the object on the right in the object list, right click and delete. ill do that on the lamp that we dont need.




2
Create-A- / Graffiti Den Custom/Original Level
« on: July 19, 2017, 07:15:59 pm »




another level created by myself. all modeling done in blender. dropped a bunch of usernames on the walls for sweet graffitis.

3
Create-A- / Sattan's Flower Park
« on: May 23, 2017, 08:00:50 pm »




just uploaded this map to the custom levels section. just something i threw together in a few days to get some texturing ideas down. dont expect 100% perfection. updates may or may not come in the future.

also expect more posts from me about maps in the future. ive uploaded several but i havent really said much anything about them here, i figure now is a good time to change that.

4
Create-A- / Custom Level Objects.
« on: March 08, 2017, 11:55:22 pm »
post park pieces to use in custom levels. i figure it would be a good idea to start a collection of pieces people can use when making custom levels so we dont have to always scramble to find/make something. links to models and custom creations are welcome.


for starters, heres a quarter pipe thing with a Shy Guy statue i found on models resource(https://www.models-resource.com/gamecube/marioparty7/model/15827/)



download link: https://mega.nz/#!1NRQGLbL!9iyvf04bAhBnSTIlWPwFa0f9cBMfYj7h-66YsflS52Y.

5
Questions & Tutorials / cant play CAPs online?
« on: December 14, 2016, 03:19:59 pm »
i havent been able to host my own CAPs online for a few days now, they just dont show up in the created parks section. i swear this happened to me once before and i found some way to fix it, but i cant remember what i did to get there.

any ideas?

6
Questions & Tutorials / THPS3 > Thug2/THUGpro model importing?
« on: May 29, 2016, 05:56:16 pm »
has anybody tried it? i know its not terribly complicated to access the model/texture files in THPS3, but transferring them into THUG/THUG2/THUGpro is currently beyond me. having Wolverine or Doom Guy to play around with would be sweet, though.

7
Create-A- / B.D. Joe/Crazy Taxi CAS texturemod
« on: May 26, 2016, 08:47:20 pm »



retextured the safari hat(due to lack of proper bucket hat), and added the t shirt texture to match. might go back and add the face, but i kind of dont want to because i cant find a picture of him without his glasses, and that would look weird.

also feel free to throw suggestions at me, id be happy to try other characters or stuff if its something anyones interested in.

8
Create-A- / Tommy Vercetti/Vice City texmod reskin
« on: May 15, 2016, 12:00:54 am »


figured it wouldnt be that hard to transfer the shirt texture over and have it not suck. i tried the same thing on the face, but it didnt work as well, i need to figure out which model will take the texture best.

Pages: 1