Custom Level Ideas/requests?

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Offline The_Con-Sept

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Level options are almost unlimited now. Not everyone is going to get into making their own level. I figure we can start this thread so people can post up their ideas for custom levels.

1: Puzzle levels.
2: Racing levels.
3: Movie themed.

Honestly ace... If I begin to make a level, using Blender or what not... I will hate making it. I hate making things in a 3D plane-scape because it is SO GOD DAMN DIFFICULT TO DO ANYTHING QUICKLY. UGH. That is why I liked the Create a Park. It made it extremely simple to just carve out at least SOMEWHAT of a representation of what I wanted to make.

I just.... kept running out of room, and the amount of pieces you could put in a level was SEVERELY LIMITED. That was my biggest problem with the C-a-P. But being able to create your own levels? I think there is one way I could help out. At least with some ideas. I have several spots that I can take pictures of in the real world, where I live, that I swear.... if it was in a Tony Hawk Pro Skater level. people would love tricking off of it.

There is one spot that I was trying to recreate in the C-a-P that I used to maintain back in 2014. And this spot is like a street skaters dream set up. here is the geo location of where I found this spot. 39.592299, -104.864254

Put that into google maps and what you will find is a spot on a map located in a small business park. And honestly this entire front side has A LOT going on. if you visit it in real life you will see what I mean. It belongs in a tony hawk game. That is something that I would re-create in a level.

It is a split level parking area. if you look at it in 3d you'll see how high up the building is compared to the parking area the farther you go up north on that side of the building. Then at the far north you have some wooden posts kind of splitting off the hill in between the two stair cases. And that little drainage ditch located near the south end? Those walkways are actually small bridges. And if you could do an ollie about 3 feet into the air you could clear over those gaps with ease. At least one of the bridges is very low. The second one is a bit higher up.

I tried recreating this in THUG PRO. But I don't have enough space to properly recreate this entire front.

I will try recreating it again and post it up for you.
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Offline ShutMeUp!

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I tried recreating this in THUG PRO. But I don't have enough space to properly recreate this entire front.

I will try recreating it again and post it up for you.


Also, a bit unrelated but now that we're talking about CAPs, i'd like to give a shoutout to an specific post from thmods that could be useful for CAP makers. Shoutout goes to DeGenerator for this.
 It's long as fuck so im putting it under a spoiler:
Quote from: DeGenerator
I don't know if you people already know about this, but you can make a 56x56 park without problems, it won't consume memory. There is no difference between 8x8 map and 56x56 in create a park mode. Yes, you heard it right.This tutorial will show you how to clearly see what each piece is consuming from your park. Please avoid the standard limit bar, don't take it too seriously unless you follow this tutorial.First, I want you to make those steps ingame now while you are reading this tutorial. ? Put your map in 8x8 and place a generic Quarter Pipe. It will consume a lot. But if you put this same QP in a 56x56 map, it won't consume. That's because this is a fake bar on 56x56. The real limit bar is showed in a 8x8 map. http://i.imgur.com/J99AAB0.png? Then you will imagine a 8x8 limit bar in a 56x56 map. It's difficult, so all you have to do is raise up some blocks (or you can call it walls) in a corner of the map that you won't place objects in a indefinite moment. Only 1 unit is enough. http://i.imgur.com/6YtgfjS.png? If you make this a few times, you will notice that in a moment the limit bar will start to move. It's because the REAL 8x8 limit bar exceeded the 56x56 fake limit bar and for now you will only notice the bar increasing. In this moment you can see the real consume of each object of the park editor. So, when you need more space, just raise down some blocks and keep doing it to see always how much the objects will consume. That explains why 8x8 and 56x56 don't have differences in consumption of memory space. Yes, all this time the limit bar was trolling you.There are exceptions for this tip, dynamic props like green window, crate etc. Do not use it until you finish the level, because they will consume a lot, and don't matter if you are raising walls or not, When the map is filled with objects, they start to low-consume memory, so only at this time you will start to put dynamic objects.
Thank DeGenerator from THMods, not me!
« Last Edit: March 22, 2017, 09:23:39 am by ShutMeUp! »
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Offline The_Con-Sept

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I know. I have been dealing with C-a-P limitations for a long time. Its just... if you want to make something complex in the C-a-P it has a hissy fit. But I just downloaded blender... and I am going to figure out how to create my own park. And hopefully it won't be as blocky as what I remember learning in a separate 3dS max class I took over 8 years ago.
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Offline ShutMeUp!

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Oh, well, i wish ya luck with it, Con-Sept! e_e
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And cheaters never win."
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Offline Konata Inoue

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I have a ton of models, As well as the ability to make my own meshes. So I'd be more than happy to upload some meshes of mine/that are taken from other games.

I just really hope the Thugpro DEV team adds a vehicle menu, That'll certainly give alot more purpose to a few of the maps I have. Speaking of which, Would be able to replace the AI driven vehicles around the maps?
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Offline LC-DDM

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Hm. Perhaps both skateparks from Spyro 3: Year of the Dragon fused into one level could be an idea? The portal doors from both the Sunny Villa skatepark and the Enchanted Towers skatepark could be a teleport of sorts between each of the levels, or a small, custom-crafted tunnel could be made to link them both together and keep the transition seamless. I know that there's some way to get the models off of Spyro World Viewer, since I remember one of the threads in this forum displayed the Sunrise Spring level being ported in its most basic, non-THUGPRO-optimized form.

For those not in the know, these are what the two Spyro 3 skateparks look like. This footage is from the 1.0 version of the game:
 :

The rest of these choices are merely options in the form of pipe dreams, since I don't know how far along people are in terms of ripping these stage models.

 :
* Dracula's Castle, or other levels - Evolution Skateboarding → I feel that this game has potential for a lot of content for THUGPRO. You also get Simon Belmont as a skater in this game, so, y'know, extra fun! But... maybe not have the Spider or Dracula boss battles.
 :


* Board Park - Cool Boarders 2 → Probably the only level in this game that I feel wouldn't clash too much with THUGPRO's gameplay. It's downhill, but it also has a lot of tricking capabilities. Footage is from a European Demo of the game, hence the 2-minute time limit.
 :


I'd also take the chance to make a few character model requests, but that'd be best for its own thread.
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Offline BlazE

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Hm. Perhaps both skateparks from Spyro 3: Year of the Dragon fused into one level could be an idea? The portal doors from both the Sunny Villa skatepark and the Enchanted Towers skatepark could be a teleport of sorts between each of the levels, or a small, custom-crafted tunnel could be made to link them both together and keep the transition seamless. I know that there's some way to get the models off of Spyro World Viewer, since I remember one of the threads in this forum displayed the Sunrise Spring level being ported in its most basic, non-THUGPRO-optimized form.

For those not in the know, these are what the two Spyro 3 skateparks look like. This footage is from the 1.0 version of the game:
 :

The rest of these choices are merely options in the form of pipe dreams, since I don't know how far along people are in terms of ripping these stage models.

 :
* Dracula's Castle, or other levels - Evolution Skateboarding → I feel that this game has potential for a lot of content for THUGPRO. You also get Simon Belmont as a skater in this game, so, y'know, extra fun! But... maybe not have the Spider or Dracula boss battles.
 :


* Board Park - Cool Boarders 2 → Probably the only level in this game that I feel wouldn't clash too much with THUGPRO's gameplay. It's downhill, but it also has a lot of tricking capabilities. Footage is from a European Demo of the game, hence the 2-minute time limit.
 :


I'd also take the chance to make a few character model requests, but that'd be best for its own thread.

Dude Spyro was the shit. I would love to see this done.
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Offline Thunchester

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Hm. Perhaps both skateparks from Spyro 3: Year of the Dragon fused into one level could be an idea? The portal doors from both the Sunny Villa skatepark and the Enchanted Towers skatepark could be a teleport of sorts between each of the levels, or a small, custom-crafted tunnel could be made to link them both together and keep the transition seamless. I know that there's some way to get the models off of Spyro World Viewer, since I remember one of the threads in this forum displayed the Sunrise Spring level being ported in its most basic, non-THUGPRO-optimized form.

For those not in the know, these are what the two Spyro 3 skateparks look like. This footage is from the 1.0 version of the game:
 :

The rest of these choices are merely options in the form of pipe dreams, since I don't know how far along people are in terms of ripping these stage models.

 :
* Dracula's Castle, or other levels - Evolution Skateboarding → I feel that this game has potential for a lot of content for THUGPRO. You also get Simon Belmont as a skater in this game, so, y'know, extra fun! But... maybe not have the Spider or Dracula boss battles.
 :


* Board Park - Cool Boarders 2 → Probably the only level in this game that I feel wouldn't clash too much with THUGPRO's gameplay. It's downhill, but it also has a lot of tricking capabilities. Footage is from a European Demo of the game, hence the 2-minute time limit.
 :


I'd also take the chance to make a few character model requests, but that'd be best for its own thread.

Just as a small suggestion to whoever tries the Spyro Park out, might wanna remove the poles from Sunny Villa and put something grindable. The skateboarding on Spyro was literally Spyro twisting himself about, so... y'know.
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Offline The_Con-Sept

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I think i am going to do a haunted house style map.

Not based on any movie or other video game title. I'd rather create one scary ass level. And scare skaters psychologically.

I am pretty sure i could create the foundation. But coding in events to happen will take time. I think i will pass up new mexico and do it at another time.
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Offline Zeoalexo

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i think it'd be cool if levels from aggressive inline, dave mirra freestyle bmx 1 & 2, and mat hoffman's pro bmx 1 & 2 were ported and organized under misc levels.

I wanna levels like Camp Woodward, Movie Lot, the zoo (from Aggressive Inline), Galloon water park, venice, italy, greenville, etc implemented.

Also, is there any way to allow access to the arcade part of santa cruz?
« Last Edit: July 03, 2017, 03:57:13 pm by Zeoalexo »