This isn't exactly ideal but the maps from THPS3 and THPS4 on PS1/N64 might be intresting.
Also, freaking Jet Set Radio levels would be sick.
The Skateboard Park Tycoon games were also published by Activision. In those games you create the parks yourself though, and actual skating is only part of it. The most recent one was released in 2003.
The Skateboard Park Tycoon games were also published by Activision. In those games you create the parks yourself though, and actual skating is only part of it. The most recent one was released in 2003.
I remember those games. I played one of them and it was kinda fun, but the tycoon part was not the best and the skating was really goofy.
As for requests, I'd like to see the missing ps1, ps2 and ps2x levels.
And yes, I am the one called GoFundUrself on thug pro and ThatBronyVA13 on Discord. Me and TomoAlien are the ones working on fixing up the 2x levelsI also helped them test Skylines & Club.
I would like to see:
Go Go Hypergrind and Simpsons Skateboarding.
Level options are almost unlimited now. Not everyone is going to get into making their own level. I figure we can start this thread so people can post up their ideas for custom levels.
1: Puzzle levels.
2: Racing levels.
3: Movie themed.
I tried recreating this in THUG PRO. But I don't have enough space to properly recreate this entire front.
I will try recreating it again and post it up for you.
Also, a bit unrelated but now that we're talking about CAPs, i'd like to give a shoutout to an specific post from thmods that could be useful for CAP makers. Shoutout goes to DeGenerator for this.Thank DeGenerator from THMods, not me!Quote from: DeGeneratorI don't know if you people already know about this, but you can make a 56x56 park without problems, it won't consume memory. There is no difference between 8x8 map and 56x56 in create a park mode. Yes, you heard it right.This tutorial will show you how to clearly see what each piece is consuming from your park. Please avoid the standard limit bar, don't take it too seriously unless you follow this tutorial.First, I want you to make those steps ingame now while you are reading this tutorial. ? Put your map in 8x8 and place a generic Quarter Pipe. It will consume a lot. But if you put this same QP in a 56x56 map, it won't consume. That's because this is a fake bar on 56x56. The real limit bar is showed in a 8x8 map. (http://i.imgur.com/J99AAB0.png) (http://i.imgur.com/J99AAB0.png)http://i.imgur.com/J99AAB0.png (http://i.imgur.com/J99AAB0.png)? Then you will imagine a 8x8 limit bar in a 56x56 map. It's difficult, so all you have to do is raise up some blocks (or you can call it walls) in a corner of the map that you won't place objects in a indefinite moment. Only 1 unit is enough. (http://i.imgur.com/6YtgfjS.png) (http://i.imgur.com/6YtgfjS.png)http://i.imgur.com/6YtgfjS.png (http://i.imgur.com/6YtgfjS.png)? If you make this a few times, you will notice that in a moment the limit bar will start to move. It's because the REAL 8x8 limit bar exceeded the 56x56 fake limit bar and for now you will only notice the bar increasing. In this moment you can see the real consume of each object of the park editor. So, when you need more space, just raise down some blocks and keep doing it to see always how much the objects will consume. That explains why 8x8 and 56x56 don't have differences in consumption of memory space. Yes, all this time the limit bar was trolling you.There are exceptions for this tip, dynamic props like green window, crate etc. Do not use it until you finish the level, because they will consume a lot, and don't matter if you are raising walls or not, When the map is filled with objects, they start to low-consume memory, so only at this time you will start to put dynamic objects.
Hm. Perhaps both skateparks from Spyro 3: Year of the Dragon fused into one level could be an idea? The portal doors from both the Sunny Villa skatepark and the Enchanted Towers skatepark could be a teleport of sorts between each of the levels, or a small, custom-crafted tunnel could be made to link them both together and keep the transition seamless. I know that there's some way to get the models off of Spyro World Viewer, since I remember one of the threads in this forum displayed the Sunrise Spring level being ported in its most basic, non-THUGPRO-optimized form.
For those not in the know, these are what the two Spyro 3 skateparks look like. This footage is from the 1.0 version of the game:
The rest of these choices are merely options in the form of pipe dreams, since I don't know how far along people are in terms of ripping these stage models.* Dracula's Castle, or other levels - Evolution Skateboarding → I feel that this game has potential for a lot of content for THUGPRO. You also get Simon Belmont as a skater in this game, so, y'know, extra fun! But... maybe not have the Spider or Dracula boss battles.* Board Park - Cool Boarders 2 → Probably the only level in this game that I feel wouldn't clash too much with THUGPRO's gameplay. It's downhill, but it also has a lot of tricking capabilities. Footage is from a European Demo of the game, hence the 2-minute time limit.
I'd also take the chance to make a few character model requests, but that'd be best for its own thread.
Hm. Perhaps both skateparks from Spyro 3: Year of the Dragon fused into one level could be an idea? The portal doors from both the Sunny Villa skatepark and the Enchanted Towers skatepark could be a teleport of sorts between each of the levels, or a small, custom-crafted tunnel could be made to link them both together and keep the transition seamless. I know that there's some way to get the models off of Spyro World Viewer, since I remember one of the threads in this forum displayed the Sunrise Spring level being ported in its most basic, non-THUGPRO-optimized form.
For those not in the know, these are what the two Spyro 3 skateparks look like. This footage is from the 1.0 version of the game:
The rest of these choices are merely options in the form of pipe dreams, since I don't know how far along people are in terms of ripping these stage models.* Dracula's Castle, or other levels - Evolution Skateboarding → I feel that this game has potential for a lot of content for THUGPRO. You also get Simon Belmont as a skater in this game, so, y'know, extra fun! But... maybe not have the Spider or Dracula boss battles.* Board Park - Cool Boarders 2 → Probably the only level in this game that I feel wouldn't clash too much with THUGPRO's gameplay. It's downhill, but it also has a lot of tricking capabilities. Footage is from a European Demo of the game, hence the 2-minute time limit.
I'd also take the chance to make a few character model requests, but that'd be best for its own thread.