thpsX

- => General THPS(X) => Topic started by: Chatter on September 15, 2016, 11:37:09 am

Title: Gamemode Ideas/Gamemode Topic
Post by: Chatter on September 15, 2016, 11:37:09 am
Hey community!

We all know the gamemodes currently in THUGPro, but here's the list
Trick Attack
Scavenger Hunt
Elimiskate
Score Challenge
Combo Mambo
Slap
King of the Hill
Graffiti
Goal Attack
Capture the Flag
Firefight.

There's also HORSE, but I don't think you can play it in THUGPro (yet)

If you have a cool idea for a new gametype/modified gametype, let out all your creative fantasies in this topic!

My idea would be a game similar to Battle Mode in Mario Kart, were you grab certain powerups to beat your opponents, it could work a bit like Firefight with power-ups throughout the map. I know it isn't very TH like, but it would be interesting to me, because of how you can manouver the maps, and the maps itself are quite different from regular ''battle'' games.

I think too many gamemodes focus on getting high ass combo's, even though I know that's the main focus of the game. I love ''different'' games, like KoTH or Scavenger hunt, and I wish there was more like it.

(ps if a topic like this already exists, show me it, and this can be removed, I admit I didn't check for a similar topic)
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: ShutMeUp! on September 15, 2016, 02:52:18 pm
Not a big priority but i'd like to see something i saw before, "Reverse KoTH", where instead of selling propane, you buy it!
Jk, lol

But something like smashing other players when you got the crown, then, it removes itself after a few seconds so other players can get the crown.

But honestly, i'd like Horse online the most!
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Chatter on September 15, 2016, 02:54:11 pm
Reverse KoTH, aka Thundercloud from Mario Kart Wii?
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: ShutMeUp! on September 15, 2016, 02:59:46 pm
Perhaps.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: sk8ace on September 15, 2016, 04:34:00 pm
Reverse koth is basically Tag. Good idea.

Horse sounds pretty meh to me. Fine when we sucked but when everyone can get multi mill combos.. It turns into: the loser is the one that bails first.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: SK8.William on September 15, 2016, 05:22:59 pm
Reverse koth is basically Tag. Good idea.

Horse sounds pretty meh to me. Fine when we sucked but when everyone can get multi mill combos.. It turns into: the loser is the one that bails first.
(http://image.prntscr.com/image/0c0e707b84e04ad089109076261e6844.png)
Horse is offended.
Anyway,two things:

An actual Hide and Seek mode with a more accurate hit detection and where the host selects the seeker.
An Outrun just like the NFS Outrun where you gotta get a certain distance from a player to win,and if you're losing and get past him,you have the lead.Bail animations might or not happen.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: BlazE on September 15, 2016, 09:38:26 pm
Reverse koth is basically Tag. Good idea.

Horse sounds pretty meh to me. Fine when we sucked but when everyone can get multi mill combos.. It turns into: the loser is the one that bails first.
(http://image.prntscr.com/image/0c0e707b84e04ad089109076261e6844.png)
Horse is offended.
Anyway,two things:

An actual Hide and Seek mode with a more accurate hit detection and where the host selects the seeker.
An Outrun just like the NFS Outrun where you gotta get a certain distance from a player to win,and if you're losing and get past him,you have the lead.Bail animations might or not happen.

I thought about attempting to make a hide and seek mode out of Firefight, but never really built up enough interest to try.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: %.gone. on September 16, 2016, 10:44:37 am
God graff: One person is made "god". They get a variable head start something like 10 seconds then everyone else can start. God player stops at zero. If the god player still has tags at the end of the game they win else the person with the most tags wins.

Pot o gold: see thaw for more information. basically a mix of koth and score challenge where you can only score while you have the pot of gold.

Reverse graff: Objects are colored at the start of the game and you're attempting to remove all of your tagged items. Kind of like a score challenge the first to complete it wins. Could also keep track of the number of objects cleared and the player with the most objects cleared wins.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: sk8ace on September 16, 2016, 04:15:24 pm
Graf ideas sound fun!
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: SK8.William on September 16, 2016, 05:09:31 pm
Reverse graff looks very good.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: ShutMeUp! on September 16, 2016, 08:03:53 pm
Reverse graff sounds fun indeed, but it kinda makes me think a bit of people removing tags from walls, lol
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: SK8.William on September 16, 2016, 08:32:55 pm
Reverse graff sounds fun indeed, but it kinda makes me think a bit of people removing tags from walls, lol

Wallrides  ;)
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: DoctoR on September 17, 2016, 04:58:04 pm
no manual style gamemode?

The goal in the gamemode is to hold a combo without touching the ground (stuff like no manuals, no walking etc). The winner is the one that does the longest combo without touching the ground.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: ShutMeUp! on September 17, 2016, 05:03:50 pm
no manual style gamemode?

The goal in the gamemode is to hold a combo without touching the ground (stuff like no manuals, no walking etc). The winner is the one that does the longest combo without touching the ground.
The floor is lava from Tony Hawk Downhill Jam, maybe?
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Chatter on September 18, 2016, 08:14:18 am
I like the graffiti styled gamemodes, just a shame the original is pretty much just about scoring a ginormous combo throughout the map. The untagging game sounds better to me, since skill isn't in play as much (at least not combo scoring skills).
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Soaring Wings on September 18, 2016, 01:42:12 pm
Pro Skater (Trick Attack/Graffiti/Combo Mombo)

Fire Fight Capture The Flag

TAG
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: SK8.William on September 18, 2016, 04:38:35 pm
The Survivor

In this game you start in one place and you need to reach a certain item in an area of the map to win.But the other players are against you,and if you get hit 5 times,you lose.

Every time you get hit,you return to the spot you were and you have a few seconds of invincibility.

Your foes have a limited spot to stay at so they can't get past a green area (which protects the item you need to reach) until you touch it.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: LudiCruz on September 19, 2016, 01:58:20 pm
What about Control Zone from THPS3?
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Chatter on September 20, 2016, 04:11:00 pm
I really love scav hunt. (Unpopular opinion! I know!) And I wish we could choose how many objects to place, as far as I know it's always 5 per person. Also we should be able to select a time for placing and for searching separately.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Chatter on September 26, 2016, 02:15:35 pm
Gap Attack!

Collect as many different gaps in a set time limit.
OR
Collect as many gap-points in the time limit.

Would this be easy to make? Why hasn't it been done before?
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: SK8.William on September 26, 2016, 05:08:30 pm
Gap Attack!

Collect as many different gaps in a set time limit.
OR
Collect as many gap-points in the time limit.

Would this be easy to make? Why hasn't it been done before?

There is a goal that is kind of like that in the CAP Create-a-Goal.
Title: Is it even possible?
Post by: ShutMeUp! on September 26, 2016, 05:27:26 pm
Gap Attack!

Collect as many different gaps in a set time limit.
OR
Collect as many gap-points in the time limit.

Would this be easy to make? Why hasn't it been done before?

There is a goal that is kind of like that in the CAP Create-a-Goal.
Oh, yea, almost forgot it, lol

If the text entry limit was higher, we could do Neversoft-like goals, perhaps not an exact replica, we would have to get rid of the judges, but we could do enough. :p
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Chatter on January 25, 2017, 10:03:02 am
About that battle minigame I mentioned earlier: Here's some ideas about it:

-Everyone starts in locations as far away from each other as possible, teamed players spawn together
-Everyone gets 100 health, much like firefight.
-You pick up boxes with powerups scattered throughout maps. (such spawn locations do not exist yet, of course)

Powerup ideas:
-Fireball: (like the regular firefight) A x5 variant and x10 variant (how many times you can shoot with them)
-Wheel: go a lot faster, like the hotrod manual but with regular riding
-Bomb: Thrown, has a blast radius of god knows how large, deals 20 damage. (possibly another variant which is bigger, and deals 40 damage)
-Shield: Protection from one hit (possible 2 hit variant)
-Spike shield: one time protection, also deals 10 damage upon physical contact.
-Sawblade: A sawblade starts spinning around your character for 15 seconds and deal 20 damage to anyone who touches you.
-Mines: Leave them on the ground for people to run into. Deals 30 damage and disappears. x5 and x10 variant.

If I get any more ideas I will edit this.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: ShutMeUp! on January 25, 2017, 11:17:56 am

A bit full of weapons that could one-shot-kill IRL but at least it's better than something i saw before.
Quote from: mwb37
It would be nice if you could drive vehicles in THUG Pro like you can in THUG.  All parked vehicles could be driveable.  If there isn't one around, one could be imported like in GMOD.  You could get out of it anywhere, and trick off of it wherever it stands.  Perhaps the physics could be altered to make driving more fun.  It could also be set up so you can kill pedestrians by running over them. (https://www.thmods.com/forum/viewtopic.php?f=20&t=737&p=4065&hilit=kill+pedestrians#p4063)
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: EvilAsh123 on January 25, 2017, 02:23:56 pm
Keep away from thps3 online mode would be perfect in thug pro. And control zone
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: Chad Morgan on January 27, 2017, 11:53:29 am
Someone make a race mode.  Especially for the downhill levels and levels with a lot of slopes like Alcatraz.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: BlazE on January 27, 2017, 12:44:07 pm
Someone make a race mode.  Especially for the downhill levels and levels with a lot of slopes like Alcatraz.

If someone could spawn and arrange a bunch of SKATE and COMBO letters in an arrangement similar to race checkpoints, that could be cool as fuck. First one to get all the letters and reach the end wins. If you miss one you have to go back and get it, just like most racing games that use checkpoints like that.
Title: Re: Gamemode Ideas/Gamemode Topic
Post by: ShutMeUp! on January 27, 2017, 06:48:10 pm
If im not mistaken, you can create race goals in Create-A-Goal, i heard it's gonna be enhanced someday but of course, that's something i heard quite a while ago. I hope we can create non-CAP non-judges goals when it comes out! :D