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Messages - quazz

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16
The THUG Pro team will not be giving out tools to people with no experience and no previous track record of any sort of intelligent attempt at THPS modding.  It's been suggested that we have a public friendly level tool to make bringing in custom levels easier in the future, and that is something I'd hope to see happen.

The model/asset team has been working very hard on our own tools for new levels because we want to do a great job of bringing new things in.  We don't want to do some half baked job with non-working objects/features and graphical errors. 

Speaking directly on the files in Levelmod, many models have broken geometry, (Mall, Downtown) and we're not necessarily wanting to include the 2X versions of the levels for mainline THUG Pro updates.  Some have weird textures or level differences (Crane Drop).

17
meaning they could very well easily port the files from level mod, and fix any errors in the process

If any of this could be done "easily", we'd have all the maps by now. Obviously everyone wants new maps, and the devs acknowledge it, but it takes time. I suggest you try porting some maps and see how well they work.
 

If I was given the tools, and was taught how to use them, I could probably port maps very easily

Lol

18
meaning they could very well easily port the files from level mod, and fix any errors in the process

If any of this could be done "easily", we'd have all the maps by now. Obviously everyone wants new maps, and the devs acknowledge it, but it takes time. I suggest you try porting some maps and see how well they work.

This is also an intelligent post.

19
THPS3's level format differs from the THUG2's.

Also, Levelmod's ports are imperfect, and THUG PRO developers quite clearly want perfect ports, based on the work done on the THPS3 levels. In my opinion, THUG PRO team did a better job porting those levels to THUG2 engine than Neversoft did.

Thanks for the intelligent follow up. 

20
General THPS(X) / THUG Updated Compatibility Release
« on: December 20, 2016, 06:47:36 pm »
Using the executable from the Pinecone Research Study trial uncovered a few months ago, a few of us have teamed up to release the executable with some changes to make it run the full THUG game.

This executable does not look for the game installation discs (no-cd) and is Windows 7+ compatible (no longer requires you to disable security updates).  We have also made it use a dll that will no longer give connection refused messages. Enjoy Online Play again!

To use, place THUG.exe and patch.dll in your THUG game directory.
If you want to play on Mac or Linux through Wine, you can just copy the whole game directory from an installed game and place these files in.
Download: https://mega.nz/#!NUd3WQbJ!6HjO8lGXOJoiCfBl9sT-lTymyXbSpJmgBU82KH8unBc

I've also made some additional files:
Add Camera Swivel Lock Numpad "." Registry Key: https://mega.nz/#!cI01RRiC!0oQE6sL4iWHgefd0fblUoyFY-bEvp-sHXv6N3li4EWI
Xbox 360/One Xpadder Controller Setups: https://mega.nz/#!IUNXmKaY!vnYXEFdWm_e2aP6wNrsbeG9kh4MWyTy9wwcJq0_98hU

Enjoy!
-The ThMods team

21
General THPS(X) / Re: THUG Pro 0.5.0.71
« on: November 01, 2016, 12:51:06 am »
Hm, I don't normally use discord.

Could you explain what controller you use and present screenshots of the launcher gamepad binding tab and then your in-game in-air setup menu?

22
General THPS(X) / Re: THUG Pro 0.5.0.71
« on: October 31, 2016, 01:47:48 pm »
Do you have Skype?  I'd like to get this problem worked on.

23
General THPS(X) / THUG Pro 0.5.0.71
« on: October 30, 2016, 11:38:54 pm »
THUG Pro 0.5.0.71

Additions/Improvements:
Improved Xbox 360 / Xbox One controller support (The game launcher is no longer required to be ran prior to game start for the trigger split to initialize, and the button mapping through the launcher for Xbox One controllers is now recognized on Windows 10)
Bluetooth PS3 controllers under Wine on Mac and Ubuntu now supported in the game launcher
Wine support for THUG Pro & Launcher - launcher now works and game installation no longer hangs on completion
Added L1 + L2 and R1 + R2 spin setup options*
College - Removed invisible object above level (bigger airs)
Moscow - The yellow government building is now wallrideable, and the snowmen have been restored
Kyoto - The Neon Signs no longer disappear online after being smashed, and more rail objects are taggable for Graffiti
 
Fixes:
Fixed Spin Lag time
"Delay Dropdowns from Grinds" has been renamed to "Spin Lag for Drop Downs" and it has been fixed (was not working in the last update)
Land Pivot has been restored to be linked to manuals only
The listing of custom parks in the level select menu has been fixed

*Known Bug
There is a known issue with the two new shoulder rotate options and 180 spin taps being enabled - you will spin indefinitely if pressing one of the buttons.  We recommend turning off Spin Taps if you are going to use the R1 + R2 or L1+L2 spin setups.
If you crash while using an Xbox 360/One controller, you may need to re-assign your triggers in the launcher.

Hope you enjoy this update, sorry about some of the bugs that were introduced in the last update.. but finally I can use my Xbox One controller with ease! Does it get any cozier.. (Thanks %gone)  :P

Special thanks to all members of the team, and especially the players.  I hope to play you online!
-Quazz

24
Create-A- / Re: THUGPRO (Ver. 0.5.0.70) Freecam RESTORED
« on: October 30, 2016, 10:27:05 pm »
Hey Skater1014.  While there are legitimate uses for the viewer, whether it be for video recording or for any fun stuff, we removed it because of the abuse it enables.  Which is the reason why we have disabled the viewer to revamp it.  To not make the abuse easily available it's appreciated that you took down the download.

25
General THPS(X) / THUG Pro 0.5.0.70
« on: October 13, 2016, 09:28:32 pm »
THUG Pro 0.5.0.70

Fixes:
Fixed crashing in East LA.
Fixed crashing when loading parks in net games.
Fixed crashing when quiting the game.
Fixed crashing when choosing goals for Goal Attack in some levels.
Fixed bug where the skateshop menu would randomly disappear.
Fixed various bugs related to Spin Key options.
Fixed bug where you could not do a Nose Manual after Land Pivot
Fixed missing scripts in various levels.

Additions:
Halloween decorations in the skateshop.
Pumpkin Head CAS item.
Experimental Xbox 360 and Xbox One shoulder trigger split support has been implemented. 
 (the launcher has to be run before launching the game every time for this to take effect)
Added option to change Natas Spin key bindings.
Added police car to East LA.
Added "Allow Script Mods" host option.
 (The host in online play now has the ability to toggle a feature that disallows players to use modified scripts)

Improvements:
Improved visuals for Fun Park and Kyoto.
Improved anti cheat measures.

THUG Pro Launcher:
Edit Taunt Options - edit in-game taunt strings for online play
Windows 10 Light Patch - enable level light effects mostly in evening/night time of day settings
 (this option is only available to Windows 10 users.  If enabled, long lag may be experienced when changing to these day settings)

Other:
Temporarily disabled viewer cam.
 (we are working on some new features for the viewer and it is slated to return in a future update)
Removed skating taunts.

We hope you enjoy this update and have a Happy Halloween!
-THUG Pro Team

26
General THPS(X) / THUG Pro Version 0.5.0.69
« on: May 14, 2016, 03:12:38 am »
THUG Pro Version 0.5.0.69 has been released!

Changelog:

Two New Levels:
   -Downhill (THP8)
   -East L.A. (THAW)

Park Editor:
   -New Theme:  Hell
 -New Pieces:
    -Hell QP
   -Hell Spine
   -Cobblestone Floor
   -Hawaii Statue
   -The Fountain piece in the editor can be Natas Spinned

Original WallPlant animation has been imported from THUG
   -Improved WallPlant/StickerSlap Detection

New Special Trick: Misty Flip from THPS4

Restored: Skating Shortcut Taunt Controls:
-Grind, Grind, Grind = Taunt String
-Flip, Flip, Flip = Who's Your Daddy String
-Grab, Grab, Grab = No Way String
-Grind, Grind, Cross = Come Get Some String

Viewer:
   -Addressed issues with the Viewer Mode.
   -Improved Viewer Mode in Park Editor
   -Fixed viewer related quit game crashing.

Misc:
   -"Classic" land animations now play when landing over a 100k combo & atleast 4 seconds of airtime
   -For the High Score/High Combo goals in the Goal Editor in the Park Editor:
    --pressing Enter / X / Ollie on the Set Score value will bring up a keyboard to manually enter a score.
    --Left/Right adjustment will scroll by 500k points for easier quick score setting
   -Added THAW Pre-Made parks.
   -Restored drift toggle option.
   -Fixed Suburbia tree shadow crash.
   -Fixed Skater Island vert revert crash.
   -Improved time-of-day for THAW levels.
   -Fixed bug that would let you skate in observe mode.
   -Fixed skater position bug with obs rejoin option.
   -Improved time-of-day option in freeskate.
   -Removed "late" trick prefix removal, would not register tricks in Skate-Tris or TrickTris goals
   -Walking "JUMP" sound restored from THUG, Landing sound now plays in all levels.
   -Headphones/Earmuffs can be placed on all hairstyles

27
General THPS(X) / Re: THUGPro Update May 2016
« on: May 13, 2016, 04:43:48 pm »
Just curious are you going to be able to get the THPS1 and THPS2 levels from their thps3 version in the LEVELMOD?

Has not been decided upon at this time.

28
General THPS(X) / Re: THUGPro Update May 2016
« on: May 09, 2016, 12:27:36 am »
We are fine tuning some of the remaining additions and it is a safe bet that the update will be released at some point this week.  Thanks.

29
General THPS(X) / Re: THUGPro Update May 2016
« on: May 07, 2016, 08:46:24 pm »
Zure is hosting Created Parks with the name EAST L.A.  False alarm.

30
General THPS(X) / Re: Sugestions for New C-A-P parts.
« on: May 06, 2016, 02:22:31 pm »
Thanks for the suggestions, there's some good ideas in here.

That being said, adding new pieces is a time consuming process, and every piece has to be made sure to fit the dimensions of the editor cell. 

We will continue to add pieces, and we are just about to unveil a new Hell editor theme with related pieces.  However, we are not specifically looking for cap piece suggestions at this moment.  We want to spend time focusing on other areas of the project as well.

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