thpsX

- => Create-A- => Topic started by: Skater1014 on March 05, 2017, 08:03:46 pm

Title: THUGPRO Speed Highway (from Sonic Adventure DX)
Post by: Skater1014 on March 05, 2017, 08:03:46 pm
Download available on the community uploads (http://thpsx.com/community-upload-list/).

Video shows the 1st version, the map isn't like that anymore.
I ported all 3 parts of Speed Highway (from SADX) over to THUGPRO using asdf_'s Blender plugin.

Changelog: show
UPDATE (Version 2.1) (6-30-18):
- Now compatible with the new .json system introduced in ver. 0.6.0.0, no longer replaces Burnside!
- Tried to make the tall building area a bit more stable.

UPDATE (Version 2.0) (6-20-18):
The whole map has been heavily edited/improved with many changes:
- Added compatibility for online play including KOTH (only limited version of the 3rd area available).
- Added a few easter eggs in the 3rd area. (Hint: Keep your eye on the sky.) (Offline Only)
- Added a particle effect (along with the booster that takes you to the end part) on the fountain in the 3rd area.
- Added cars in the 3rd area.
- Added boosters throughout the 1st area.
- Added some of the original level objects.
- Added some moving scripts throughout the whole level (to make it easier to go through the level).
- Added a some CAP pieces around the whole level, I would've added more but I kept hitting the node limit (the wires in the 1st area are green for better visibility).
- Fixed some broken materials.
- Changed how the 2nd area works (may be a bit unstable while on your board, see the last bullet point in the known bugs section in the readme file for more info).
- Optimized some rails, mainly in the 3rd area.
- Optimized the collision in the 3rd area for wallrides.
- Misc. scene improvements.
- Misc. collision fixes.
Title: Re: THUGPRO Speed Highway (from Sonic Adventure DX)
Post by: Plasma on March 05, 2017, 10:08:25 pm
Nice! I have a question though, why is the sky black?
Title: Re: THUGPRO Speed Highway (from Sonic Adventure DX)
Post by: Skater1014 on March 06, 2017, 03:53:58 pm
Nice! I have a question though, why is the sky black?
It's black because those parts of the level take place at night and I had no idea how to rip the skybox from SADX.
The other part of the level is actually using THPS3/THP8 Downhill's skybox.
Title: Re: THUGPRO Speed Highway (from Sonic Adventure DX)
Post by: Skater1014 on June 20, 2018, 06:33:16 pm
UPDATE (Version 2.0) (6-20-18):
The whole map has been heavily edited/improved with many changes:
- Added compatibility for online play including KOTH (only limited version of the 3rd area available).
- Added a few easter eggs in the 3rd area. (Hint: Keep your eye on the sky.) (Offline Only)
- Added a particle effect (along with the booster that takes you to the end part) on the fountain in the 3rd area.
- Added cars in the 3rd area.
- Added boosters throughout the 1st area.
- Added some of the original level objects.
- Added some moving scripts throughout the whole level (to make it easier to go through the level).
- Added a some CAP pieces around the whole level, I would've added more but I kept hitting the node limit (the wires in the 1st area are green for better visibility).
- Fixed some broken materials.
- Changed how the 2nd area works (may be a bit unstable while on your board, see the last bullet point in the known bugs section in the readme file for more info).
- Optimized some rails, mainly in the 3rd area.
- Optimized the collision in the 3rd area for wallrides.
- Misc. scene improvements.
- Misc. collision fixes.
Title: Re: THUGPRO Speed Highway (from Sonic Adventure DX)
Post by: Skater1014 on June 30, 2018, 03:17:35 pm
UPDATE (Version 2.1) (6-30-18):
- Now compatible with the new .json system introduced in ver. 0.6.0.0, no longer replaces Burnside!
- Tried to make the tall building area a bit more stable.